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agmas

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A member registered Sep 28, 2019 · View creator page →

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Gambling….

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You can jump with the up arrow or W :D

Would have loved to try the game, but it just scaled my screen size down and crashed instantly after spamming my console when running it through WINE. Probbably just a linux bug, but still sad :C

The game plays as smooth as it looks and it looks HELLA good. The spin mechanic is cool even thought it just barely fits (in my own opinion, as i feel it’s more rotation) but the entire game is just super cool overall

Cat :D

lucious locks..

i dumped my heart and soul into those cutscenes. i don’t think i’ll ever be able to remake such peak

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Incredibly underrated entry for this jam, holy

Boss design and visuals are a clear 5/5.

okay but having a character named clay in a game about bricks is peak writing though

I absolutely adore this game’s concept even though I suck at it, the visuals and music are really good and the way the main mechanic fits into the theme is so fun. also the way each character is named after a different genre is such a cool silly touch

also IS THAT HATSUNE MIKU!?!

Roll Gaming

The parrying system is super fun but i think the camera either shows too much or too little at a time for some bosses, the Rage Engine could’ve had indicators or a more dynamic camera to show where the boss is coming from

I mentioned this in another comment but i have never been on newgrounds nor do i have a newgrounds account, so this is entirely by coincidence or just because my engine is originally a flash engine that was ported to another language lmao

This is our drunk and roullete

LET’S GO GAMBLING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Couldn’t get used to the controls, but the art and music is really nice

visuals look so scrumblo :D

music and sound is a bit basic but has some really nice moments (like the sound when you hit one of the angles on your wheel). controls felt really smooth but i felt a bit confused at why some of my shots didn’t shoot

Thank you! :D I’m working on a steam release of the game right now since i loved working on it for this jam, I’ll definitely be redesigning most bosses since they’re a bit uninspired right now in terms of gameplay lol

The sound seems to be an html5 bug with my game framework, but it wasn’t happening earlier in development. It just magically appeared in the last 6 hours and i wasn’t able to find out how it works in that time. The attribute caps did go through a lot of different variants but if your attributes were too high or too low, the game’s scaling would break or the game would break (whichever happens first). I remember having “crouch scale” as one of the attributes and being too small with a small crouch scale would be able to make you clip through the map, it was pretty silly

Never thought i’d have an entirely grayscale game as my 2nd 5-star for visuals, but wow this game looks really clean

Good game, just a bit annoying when trying to attack bosses when on walls since it’s hard sticking onto the wall while actively hitting the input to go away from it

The VFX and sound are so great! I’ve seen so many cool ideas people have that could have worked better if it was a “survive until the end” style boss instead of being forced to add shooting or something, and this idea definetly works so much better as a sort of bullet hell. This is definetly a high ranker in fun, maybe losing a few points in visuals for being a bit monotone (but still high for having it’s own fun style!)

This is geniunely top 30 material, it’s such an awesome idea that plays super nicely into the rest of the mechanics, the visuals look so clean but i feel like the one thing holding it back is the controls. I can’t seem to reach my tail consistently to refill before being shot and losing it

pretty fun game, the visual are nice other than the lack of skybox and the music’s also really nice. other than that the only real issue was the aiming system, but i’ve seen a few other entries have the same way of aiming so i guess it’s just my own preference (or a skill issue)

This game has an amazing unique style in both music and visuals and some really fun gameplay and the boss itself is quite hard, but that makes sense considering it’s the namesake of the game (and presumably the only boss, i wasn’t able to beat it lol). I also like the intermission with the tomatoes, although i thought i had won the first time it added a lot of comedy to the game. If i had one critique, it’d be that the weapons are either too easy or too hard to use. I don’t think it’s a massive critique as obviously it’s supposed to be random; but i feel like i always wanted the spear or hammer and just waited out all other weapons.

The controls were actually really fun and somewhat intuitive even though you keep saying they aren’t, and the bosses had some cool ideas.

https://itch.io/jam/boss-rush-jam-2025/rate/3228833 trying out your game, here’s mine!

if you rate my game, i’ll rate yours! either leave a comment on mine or put your game here and i’ll try my best to play it when i have time :P

here’s mine! https://itch.io/jam/boss-rush-jam-2025/rate/3228833

ultrakill but it’s good because jeff is there (ps: i really, really like how the gun plays here)

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It’s a bit repetitive but this game has a really really fun core concept and some really unique bosses, i like it!

The artstyle is super cool, although it took a bit to get used to the controls. cool game!

the fishe twiste

i wanted the bosses to have gambling-themed concepts (grandparents at the slot machines, some sort of security robot, a rat just living in the walls and dave) and didn’t want to pressure my artist too much so i didn’t have much to work with there (+ ive never designed bosses before, theyre actually somewhat inspired by lethal company enemies and minecraft mobs since that’s the only AI code i’ve ever really read, this jam was a real learning experience on making better AI for enemies). i’m glad to know you enjoyed the other parts of the game!

Funnily enough i’ve never been on newgrounds other than for geometry dash, even though i’ve gotten that comparison made with this game quite a lot. Glad to know you enjoyed it though! Thank you!

https://agmas.itch.io/drunknroullete here’s our averagely sized game!

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the boss saying “I got that one from sun tzu” made me pause, raise my arms up in the air and say “absolute cinema”. This game is peak.

Edit: I finished the game, this isn’t peak. It’s double peak.

Game looks insane visually and has really cool bosses but feels a bit janky to control at times, even with rebindable keys

game is really fun in every aspect (especially the visuals!) although the controls feel a bit tight

the overall mood of this game is nice, the controls could probbably have been helped by a bit more visual feedback or taking the player’s control (eg; maybe the spin could have made you move forward without you having to press a movement key, maybe also having a little screen shake?) the bosses and characters having dialouge is a really fun touch and adds a lot of life to the game, the bosses all feel defined and like their own thing, but i feel like this game struggles a bit with art, sound and music

This game felt really good to play controls and theme-wise (the spin attack being actually difficult to charge with how fast the boss shoots and how you slow down was a very nice touch), the graphics looks great although they’re a bit sparse but obviously this game would’ve been better with more bosses or content