Gambling….
agmas
Creator of
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The sound seems to be an html5 bug with my game framework, but it wasn’t happening earlier in development. It just magically appeared in the last 6 hours and i wasn’t able to find out how it works in that time. The attribute caps did go through a lot of different variants but if your attributes were too high or too low, the game’s scaling would break or the game would break (whichever happens first). I remember having “crouch scale” as one of the attributes and being too small with a small crouch scale would be able to make you clip through the map, it was pretty silly
The VFX and sound are so great! I’ve seen so many cool ideas people have that could have worked better if it was a “survive until the end” style boss instead of being forced to add shooting or something, and this idea definetly works so much better as a sort of bullet hell. This is definetly a high ranker in fun, maybe losing a few points in visuals for being a bit monotone (but still high for having it’s own fun style!)
This game has an amazing unique style in both music and visuals and some really fun gameplay and the boss itself is quite hard, but that makes sense considering it’s the namesake of the game (and presumably the only boss, i wasn’t able to beat it lol). I also like the intermission with the tomatoes, although i thought i had won the first time it added a lot of comedy to the game. If i had one critique, it’d be that the weapons are either too easy or too hard to use. I don’t think it’s a massive critique as obviously it’s supposed to be random; but i feel like i always wanted the spear or hammer and just waited out all other weapons.
https://itch.io/jam/boss-rush-jam-2025/rate/3228833 trying out your game, here’s mine!
if you rate my game, i’ll rate yours! either leave a comment on mine or put your game here and i’ll try my best to play it when i have time :P
here’s mine! https://itch.io/jam/boss-rush-jam-2025/rate/3228833
i wanted the bosses to have gambling-themed concepts (grandparents at the slot machines, some sort of security robot, a rat just living in the walls and dave) and didn’t want to pressure my artist too much so i didn’t have much to work with there (+ ive never designed bosses before, theyre actually somewhat inspired by lethal company enemies and minecraft mobs since that’s the only AI code i’ve ever really read, this jam was a real learning experience on making better AI for enemies). i’m glad to know you enjoyed the other parts of the game!
the overall mood of this game is nice, the controls could probbably have been helped by a bit more visual feedback or taking the player’s control (eg; maybe the spin could have made you move forward without you having to press a movement key, maybe also having a little screen shake?) the bosses and characters having dialouge is a really fun touch and adds a lot of life to the game, the bosses all feel defined and like their own thing, but i feel like this game struggles a bit with art, sound and music
This game felt really good to play controls and theme-wise (the spin attack being actually difficult to charge with how fast the boss shoots and how you slow down was a very nice touch), the graphics looks great although they’re a bit sparse but obviously this game would’ve been better with more bosses or content