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pecheny

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A member registered Jul 22, 2022 · View creator page →

Creator of

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Thanks! Yeah, I want to add some challenge since usual forgiving idle is meditative and too boring for short afterjam play experience.

It was a joy for me too. The Roundup Roundup was exactly sudden for me, i didn't see the announcement and discovered the translation 5 minutes before stream of my  game. I've been using discord for texting only for several months and it appeared that i need to download the client and set up vpn connection in urge just to watch the stream. Maybe next time I will able join the vc.

Thanks! Yeah i didn't expect someone will play so far so didn't check what would happen after upgrading last level. There is no win ending done, so i guess Buck:NaN is a marker of winning the game. )

You have several types of resources. Shells, laminaries and money. To keep the business running you need pay the the bills with shells.

The toll raises each month. So you need  develop shells income.

You can build and upgrade constructions which produce one resource and consume another. To build and upgrade you need money So you need to develop bucks income.

You start with building and upgrading (click to the building, then click upgrade) farms in empty slots (squares with plus sign) to pay the rent. Then you need other resources to develop so you build other type of buildings.

The challenge is to find combination of buildings to handle resource streams in a balance at given time. Then change buildings when situation changes.

Are you sure you not changed speed in the game (spd: black button with digit at the mid-top of the screen)? I've tested in ff and brave. What browser do you use?

(1 edit)

sorry for posting wrong link, thanks. the engine and dependencies can be found through .haxerc

Thanks! As usual, jam submissions have not much time to polishing, so proportion given each time is just Math.random(). I had a number of ideas to diversify gameplay but implemented just core essence.

First of all, why on earth exist mouse-only controlled games you can't start without keyboard. The gameplay is quite primitive and not too addictive but visual is cute and topic fits the given theme.

I treed to understand what's going on in the game twice. Yesterday just after submission there were opponents and today – there was no one, but i launched second session in other browser window.

All i was able to figure out is that ball falling at right part of the screen can be handled by a/d/arrows and that it explodes  contacting ball of opposite color.

Sometimes green dots appears. Sometimes white disc around the ball. Often it seems indicating other balls in range but in some cases it was just white disc without other balls.

Possibly the impression could be better due to detailed description of the mechanics, the goal and controls. The worse the session is too short. Start - something happens - guest XXX wins.

Its even hard to say who is the winner – you or other player. I didn’t understand also is there any interaction between users, or you just can see his/hers gamefield (which increases complication and obscurity of action on the screen). As long as something happens even without actions of any side, single player mode could aid learning the mechanic.

As for a good moments. There definitely are some action gameplay which could be fun if your understand what's going on, the visuals is very solid and i appreciate the challenge of developing a multiplayer game.

Thanks! background (with animation) was in my long list of features at the beginning but then i focused on gameplay more. The platform that doesn't roll through screens was meant as a part of gameplay challenge. I didn't try to vary this part, maybe i should and would found it more fun. It even can vary over floors to make gameplay richer.

Cons:

The character doesn't stop after releasing controls

Mouse required to start level again

Two different kinds of jumps

Too much waiting for level restert

Pros:

Level design

Challenging

The physics is kinda weird and annoying but it keeps challenge just at a right level. Very nice level design.

Whoa, greatest thanks for such detailed response! I didn't hope someone find the deepness but try to put it in anyway.

The internals of mechanic is pretty simple. Each bubble put value in shared "pressure" level. Depending on pressure level the distraction (shown at the top of screen) changes. So if you keep number of bubbles low, distraction decreases and raises if the pressure is high. Low level of distraction (indicated as calm face expression) shows enlightenment. The time spent in enlightenment increases final score. High level of distraction (when the indicator is shaking) turns on the gameover countdown.

Different effects of bubbles is just different value of  pressure for now. Toilet bubble has  highest pressure value. I had planning to add funny outcome like the puddle should appear after disbanding the toilet several times. But as usual the time run out earlier.

Thanks again, you motivated me to keep improving the game. I guess i should just disable controls on gameover screen for several seconds, what do you think?

Well there is no much gameplay but feeling of losing a mind is kinda expressed well.

Inactive menu item, first caption passing after two enter-presses (the same for gameplay captions), last intro caption – without pressing keys at all. If you hit enter to fast the game hungs dead during the intro. Mixing keyboard and mouse controls. And sudden ening. Not sure how to value the game as a game but as experience of given topic – very nice.

Thanks!

Thanks! I'm glad you have enjoyed the game. If you are talking about bubbles in the top part of a screen – it's part of gameplay: the ball fly higher each bounce from little dude.