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Raccoon's Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does the gameplay/story fit the chosen theme? | #1 | 4.615 | 4.615 |
Replayablity: Would you play the game again? | #1 | 4.000 | 4.000 |
Overall | #1 | 4.200 | 4.200 |
Fun: Does the game bring you joy? | #1 | 4.077 | 4.077 |
Originality: Does the game have unique mechanics or design? | #2 | 4.077 | 4.077 |
Graphics: Does the game look good or unique? | #5 | 4.231 | 4.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
In the game, the player has to catch fish to run his soup restaurant, and sometimes has to “hide” strange products in the soup.
Which Haxe game engine or framework did you use?
HaxeFlixel
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/Yoshiip/haxejam-2024-winter
I confirm that my game was written in the Haxe programming language
Yes
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Comments
So much fun, I was screaming at my monitor towards the end. You gotta get on a mobile version of this asap!
Made it to 21! Loved the game!
Very fun. Took me longer than I’d like to admit to notice the Goldfish and Koi functionality in Slot.hx are reversed from the descriptions in ItemsData.hx.
Played multiple times and will play again!
Probably my favorite game in the jam. This game is unique and fits the theme harder than anything else. Somehow both the catching and soup-making phases are both really fun. And the carry-over soup system that keeps you in even after your soups start sucking is really smart.
Clearly a lot of work went into this one. Fishing in the sewers was fun. At the second round I got stuck in the kitchen. There was no way to continue. Probably I did something wrong but some help would have been useful.
I played it twice, got to level 20 and day 16. Really hard to not get nuclear waste.