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SpaceRush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #33 | 3.118 | 3.118 |
Music | #49 | 3.176 | 3.176 |
Visuals | #66 | 3.294 | 3.294 |
Story | #68 | 2.412 | 2.412 |
Fun | #76 | 2.706 | 2.706 |
Theme | #88 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Visuals are decent and very consistent. Music and sounds are nice however the feedback isn't clear when I take damage, I only really know when I look at my health bar. Since the ship upgrades are within the play area, it lead to a couple of unintentional purchases.
And lastly, the game is far too easy. Score attack games must be difficult because the player must feel like they did the best they could before a game over, but in this case it took so long to game over that I just gave up and accepted my score:
Repairs increase in price the more you use it which is smart, but that's really the only way the game becomes harder overtime. I never had to use the shield, and as soon as I had two drones gathering fuel I never had to worry about it. More so, having a third to defend me really made it easy to get an infinite run. In my opinion the drones should also increase in price the more are purchased overall.
In the end, the fixes it needs is just a matter of altering some values and testing for more rewarding gameplay, everything else was done well.
Tnx, you absolutely right about all problems, but difficult is not a problem, becouse game playtime should be as much as possible, so for you to not give up and bore we need to add more content you can research over time. I think this is the way to improve our demo.
Well done, nice tutorial, professional. I have useless thumbs though, not very good at destroying meteors.
Tnx for replay, mb we add AOE damage to click event, follow game to play new version first ;)
Farley smooth mechanics, well made, and fun!
Tnx, try this new version ;)