I did spend the entire first day in the art work. A lot of what you see in the game is just the same image repeated but colored differently with minor touch ups. A lot of the game was rushed for sure. The bugs all spawn at random so you probably got lucky, but the randomize in game maker doesnt always feel very random, that is something I would definitely fix. Thanks for checking it out.
DangerKeith
Creator of
Recent community posts
Bit on the easy side, lots of potential for a more challenging and entertaining game. Even a little flower counting animation at the end would make the player more inclined to try to collect them all, or make progress to the next level dependent on collecting all or a certain amount of them. Great design, appropriate sound for the graphics. Good job on the piano. Fun. Put another 72 hours into it and I'd probably buy it.
Really like the concept, it would be nice to have the ability to conserve the light when it wasn't critical (control the radius). Art and music really compliment each other... I can not figure out the 4th level, if I ever do I will edit this if there is anything I missed. My favorite for music and sound so far and clearly a very talented team. Thanks for checking mine out.
No issues bud, maybe implement some knock back from firing a bullet, or have a time bonus you can shoot at, or the ability to use a bullet while in the air to do a double jump to reach higher places. And since I'm no good under pressure, have each level timed with increasing difficulty but the ability to reset to the start of each room. Hope that helps.
I actually tried to make the penis as inconspicuous as possible, while still present, out of respect for the game jam rules, and an attempt to avoid the inference that this is a game about sex more so than a overall picture of a bugs life(after its larval stage), as it was meant to be perceived.
Thank you for your comment!
https://itch.io/jam/heartjam/rate/238760 if you get bored. I could use some ratings.