Great vid, everything you experience was just about what's expected. Thanks for being so understanding with the amount of time we had to develop it, the ambiguity was a result of that, but apparently it really helped with the "mystery". And don't worry about the end, the game over is unavoidable. I'm unsure what's up about the audio you got, there should definitely be some, there's even an OST!
Binary Shred
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I've created a collection which contains 12 games, 7 chosen as my picks for particular categories and 5 honourable mentions. Here it is: https://itch.io/c/297680/the-heart-jam-picks. (The list was made during the submission period and finalised before the results of the game jam were revealed)
They are the games I would recommend the most, I'd put more in but I had to cut it off somewhere and 12 seems reasonable.
Also, if anyone is looking for a particular game maybe I'll be able to direct you to the one I think you'd like the most!
Lovely character animation! I don't think the game needed instructions, it was pretty self-explanatory, also the instructions themselves had a bug which leads to the music being played twice at the same time. The game is really trial and error, the player picks a direction and sticks to it, hoping it was correct. If the player walked a bit faster, they might be encouraged to go in more directions rather than restarting to go back to the center to try a new one.
Visuals are absolutely fantastic, love the bounciness. Controls are a bit hard to get into, and I didn't enjoy the bag filling up so quickly. And the hit detection wasn't all that exact, like if the player punches down they'll be hitting in front of them instead. Nice music though, really suited the game.
I'm impressed how so many mechanics managed to make it in, and it doesn't seem like too many things surrounding them suffered, especially the visuals (the intro was well done). Unfortunately it risks just being a bit too complicated for a jam game, if there was more focus on maybe one spell and expanding that rather than having three it would make a better experience all around.
I like how if you leave an orb long enough they disappear and it spawns another, that was really considerate. The room getting smaller was great, but that ended up making the moving orb being much easier to get if the player just hooks to on to the middle of the room and doesn't bother moving left or right.
This looks really good! The thruster sound was a bit too harsh and drowned out the rest of the audio, and it can continue to play when docked in the base. The graphics were slick, but the asteroids within the GUI itself was a bit unnecessary. The materials homing in on the player for collection sometimes goes wacky and they fly away in a weird direction. Just needs some more refining and this will turn out fantastic.
Really interesting take on the theme. I like how no expense was spared on making an environment fit for a bug, spiders will eat you, ants will eat you. Everything looks real nice too. I feel like I can make a haiku out of this insect sex simulator. I think I will actually.
Playing as beetle
I'm easily distracted
By giant penis