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Zeta Reticuli's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 3.769 | 3.769 |
Visuals | #38 | 3.769 | 3.769 |
Sound | #40 | 3.000 | 3.000 |
Fun | #63 | 2.923 | 2.923 |
Music | #76 | 2.692 | 2.692 |
Story | #82 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
just me
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Comments
Super difficult, I gave it about 30 tries and only ever got kinda close. I would be really interested in seeing what the strategy is for winning here (it's gotta be spraying back and forth... right?).
I really enjoyed the visual style: the simple art, color schemes, and scan lines were all very pleasing to the eye, and gave it a cool 80's arcade vibe. I'm not quite sure what the green lines were, though.
Good job!
Thank you about the visuals, means a lot to me because I suck at it. I'm forced to keep the style simple so the early arcade vibe it's the best way.
Actually I made a video showing a strategy to win but I don't want to spoil the experience for future players, I might post it if I add more levels.
Man, this game was unforgiving. I died pretty much every time after the first wave... It was awesome though! Love the art style and music.
I would have liked some controls though. I died about 10 times before I realized that the only keys usable were the arrow keys.
Thanks! Did you make it?
PS: Controls are in the title screen...
Oh wow, the graphics are so fuckin cool! Very hard though, I didn't manage to survive long >.<
Thank you, usually visuals are a problem for me, this time the gameplay popped in my brain thanks to the railgun/laser effect (made by mistake, of course). Did you win the battle?
Oh no, I tried several times and died fairly quickly haha
Looks great, hard as balls though! Great job, I really dig the style.
Yeah it's less than 30 seconds gameplay, in my opinion needs to be challenging
yeah I agree :)
It might just be my colorblindess, but this game really made my eyes hurt, particularly the text. Although, the actual style and overall presentation is on point. I dig the difficulty, just hard enough to seem impossible at first but not really if you play smart.
Mmm sorry, that's something I should look up. Also it might help me choose better color schemes. Thanks for the feedback.
My mistake, it's not the colours, it's definitely the pixel-wide vertical scan lines, zooming in x2 makes them clearer:
Yay I won! :) Satisfying.
I treated this like a puzzle!
Good job, now you own the zeta reticuli system.
Brutally difficult, the physics with the controls makes this a bit hard. Interesting concept though.
Haha brutally difficult indeed... maybe I should tweak the gravity. Thanks for the feedback.
I think you have something here though, gl if you continue on this idea :)