Thanks, Nice and yeah that was the goal - would've been nice to add more polish and more levels, but I think the two levels gave it enough to where you got the pitcture :)
G4MR
Creator of
Recent community posts
I will admit, I expected this not to work as intended if you aren't using an xbox 360 controller and windows 10. I spent most of the week fighting with the tilemap collision and figuring out the cell position so if it's not working that sucks, but that's okay. It was an ambitious attempt at a way of interacting with the tilemap outside of basic collisions which had no documentation.
Sorry for those that couldn't get it working.
I completely agree, you can give the 1.1.0 version a shot where I kind of improve it a bit, but this doesn't solve the color issue. https://g4mr.itch.io/shortserve110
You have something here, like Garr said need some controls. Not sure if I'm supposed to get as far as possible without dying or if Im supposed to kill the mobs. The art is stellar, music is solid, visually this is a masterpiece, gameplay wise it just needs some clarity. Also the game over effect is a nice touch. Keep working on this idea.
You stuck to the theme well, the controls are weird. No WASD, but click on arrows. Then to change and face a direction you hover or it redirects in another direction so you have to make sure you don't hover in the wrong direction when shooting. Neat idea, but wasn't as fun as it could've been. gj on the theme though.