Play game
Dying Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 3.625 | 3.625 |
Sound | #32 | 3.125 | 3.125 |
Music | #41 | 3.250 | 3.250 |
Theme | #42 | 3.375 | 3.375 |
Visuals | #72 | 3.125 | 3.125 |
Story | #80 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The presentation is great, some well thought-out puzzles too. My only real gripe is the wall jumps. I get that it's supposed to make the control scheme easy but it ended up leading to some unintentional wall jumps.
Good game but I think the wall jump mechanism requires some improving... It was hard to go around narrow passages as the player kept grabbing walls.
Pretty fun, the wall jump and box pushing mechanics were a little wonky at times but overall good job.
Fun little puzzle platformer with a great mechanism (world edge pixilates in further over time). Only marring issue is the numerous collision detection issues. I'd also make it so that you can't wall jump off the crates.
Don't forget to rate https://itch.io/jam/heartjam/rate/238884
I quite enjoyed this game. I particularly liked the effects during scene transitions. The way the time limit is enforced, with the approaching border of doom, is very suggestive, and the timing is in my opinion well calibrated: in the last levels, I always managed to finish the level after a couple of triesright at the last moment, which conveys the feeling of time urgency without being too frustrating. The main issue is in fact the player movement control, which is somewhat clunky; I also kept being slowed down due to being stuck to the wall.
Quite a fun little platformer. I like the distorted effect that closes in from the border. My only real criticism would be the stickiness of the wall-slide. I kept getting stuck in places because of that.