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Flightsafety not guaranteed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #51 | 2.113 | 2.500 |
Graphics | #57 | 2.113 | 2.500 |
Overall | #60 | 1.944 | 2.300 |
Thematic Relevancy | #66 | 2.282 | 2.700 |
Gameplay | #69 | 1.521 | 1.800 |
Historical Accuracy | #69 | 1.775 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a really good game for a 7 day jam. Not entirely sure that the UI was working correctly for me, and some things seemed a bit buggy (as mentioned in another comment), but the audio and the general idea of the game was really nice! well done.
Feel free to give my game a try as well, thanks!
I downloaded the Linux build for this game, and there wasn't any scenery at all. I assume that's a bug specific to that build, since you have scenery in your screenshots (thanks for providing a Linux build though!).
This is odd, since I compiled natively on Linux and double checked on a different Linux machine. If you would like to try again I made a browser version https://voidsay.itch.io/sneaky (password "betterLateThenNever") so you can see it how its supposed to be.
I think the concept here is really cool & the graphics and sound are great! It pretty buggy though, like at the end I reached 25,000 ft but it said I didn't in the end screen. Also, it took SO long to get to that point, and to reach the destination, with really nothing to do in the meantime. Maybe add more scenery changes so at least there's some cool stuff to look at? Or maybe more dialogue? Just a couple suggestions.
I'd appreciate it if you could play & rate my game as well! :)
You are saying a lot of things were on my list. Unfortunately I have two left hands and spent too much time on the physics (again) and the two Migs that are supposed to appear mid way thru and add some tension have a poor ai that can't keep em straight.
I'll be putting my xp points into PID controllers and statemachines for the next one