Play plugin
Blockout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.333 | 3.333 |
Overall | #7 | 3.267 | 3.267 |
Originality | #7 | 3.667 | 3.667 |
Visuals | #10 | 3.333 | 3.333 |
Audio | #13 | 3.000 | 3.000 |
Theme | #19 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
I didn't have any idea for a game, so I decided to *explore* tool development - specifically, I started making a greyboxing plugin for Godot.
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You didn't create any art assets - you used existing assets for your game
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
Textures from the one and only Kenney.
Did you enjoy the jam? Is there anything you'd change if you could start over?
I enjoyed it even though I didn't have a lot of time to be more engaged.
Aren't you awesome for being creative and taking part?
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Comments
You finally made me try godot, I will hold this against you firmly until the day I perish!
A cool way to use the jam, especially if there's nothing like this already in Godot, I think it can be really helpful for speedy level iteration and general blockout work - a vital part of level design!
It would be complicated, but it'd be great if I could split a mesh up? for example, if I had made a rectangle - that I could split it in half, and then extend out only one half of it to create an L shape.
DIOLCH YN FAWR!
A tool which could prove to be very helpful in the future. Would have made my Jam Project much easier if it would have existed before the Jam!
Thanks! I hope it's very helpful once I implement all the features I've planned for it :)
Hey, i could not open the project. Using godot 3.5.1. It crashes during imports
Hey, could you try starting Godot from command line, and tell me if it prints anything out when it crashes?