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You finally made me try godot, I will hold this against you firmly until the day I perish!

A cool way to use the jam, especially if there's nothing like this already in Godot, I think it can be really helpful for speedy level iteration and general blockout work - a vital part of level design! 

It would be complicated, but it'd be great if I could split a mesh up? for example, if I had made a rectangle - that I could split it in half, and then extend out only one half of it to create an L shape. 


DIOLCH YN FAWR!