really enjoyed exploring this, despite it jsut being more of a prototype - it was clear there was potential of a hex-tile puzzler where you build up rail track connections!
Play game
The Cévennes Express (Honest Jam 6)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #12 | 3.130 | 3.500 |
Fun | #12 | 3.354 | 3.750 |
Pacifist Theme | #13 | 4.472 | 5.000 |
Audio | #15 | 2.683 | 3.000 |
Originality | #16 | 3.354 | 3.750 |
Overall | #16 | 3.399 | 3.800 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
Peaceful building in a stress-free environment with cheerful colors
Please tick any optional modifiers you incorporated into your game
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created most of the art (not with AI) - but used a handful of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC effects did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
Teamwork:
- C++: Milatur
- Art, Godot: dsacre
THIS GAME IS IN A VERY UNFINISHED STATE. From the beginning, it was more intended to be a Tech Demo to explore the possibilities of C++ GDNative Support in Godot 3.x. There is not much information about this topic available, and even less concerning Web Builds and Cross-Platform Compilation. From the preliminary tests before deciding to go for this project, we thought a very limited MVP with a few tiles and simple rules should be doable within a seven day Game Jam. Like always with Game Jams, everything went relatively smoothly (of course there were the usual hiccups and setbacks along the way; otherwise it would not be a Game Jam...) until submission day. Twelve hours before submission, it was noticed that the Web Build does no longer work, but the cryptic, undocumented error message was no help. In the end, it turned out that the compilation did produce a faulty library on one build system, but worked with identical settings on another build system and nobody knows why... These minor issues combined together consumed much more time than we anticipated, which unfortunately did no leave us with enough time to include the functionality we wanted.
Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes, we did enjoy it. Learned a lot. And enjoyed the nice community.
Aren't you awesome for being creative and taking part?
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