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A jam submission

The KeeperView game page

The light will lead you home
Submitted by Comp-3 Interactive (@comp3int) — 28 days, 23 hours before the deadline
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Comments

This one was very good. Maybe one of the best games of any jam I played. Great atmosphere and the story really catched me.

Submitted

You did a great job setting up an atmosphere. The overall feeling of the game reminded some mix between Gone Home and Echo Night. The voice you putted in helped to make the whole pretty immersive. 

In terms of gameplay everything worked as expected, maybe the ability to jump was a bit distracting since it have no use in the game. 

Well done Comp-3 !

Submitted

Loved this game. Even streamed it. However, when posting to youtube, the sad song towards the end picks up as copyrighted music.

Developer

Yeah it’s because the creator has uploaded to YouTube. I have the rights to use it in game though. All good

Submitted

I disputed the claim and in the dispute explained it was to cover some of the entries in the jam 😊. Hopefully it gets sorted out

Developer(+1)

It should, I messaged the guy explaining that I’ve used it in a game and people are streaming it and he said he’s more than happy to remove auto claims on these playthroughs

Submitted

Thanks yeah it did get lifted. If anything it's more the scare of getting a claim. YouTube is way too messy

Show post...

GOOD JOB LIKED IT

Submitted

This is absolutely fantastic - nails the tone of PS1 era games, with brilliant looking environments and a great narrative. The atmosphere was amazing, particularly as the game worked towards the conclusion with the closing scenes as you leave the lighthouse. Looking forward to seeing what you do next!

This is a great game and one of the highlights of the jam. It's clear that you're a seasoned developer, but I was still surprised that you only have a prior game under your belt. How you've approached this game demonstrates your potential as a professional and experienced indie developer. 

I think what makes me say that with confidence is that you clearly know how to approach the design of an adventure game. There's considerable amounts of voice acting, cutscene-style sequences, and lots of well-scripted encounters. This is definitely a very polished experience for a short jam game. 

Gameplay-wise, the puzzles are solid for an adventure game. Most of the item combinations are commonsense and only took a little bit of exploring and backtracking to figure out. Okay, maybe the pendulum didn't make much sense, but the context feedback in the game made things easy enough. 

The story itself is a playful case of parallel narratives as the player slowly realises the protagonist's story aligns with the lighthouse. There's plenty of environmental storytelling and notes scattered around to give the player an insight into what happened before the montage of visions at the end. 

Horror-wise, this is more of a story-based horror game than a scarefest. There are no jump scares, just lots of ghostly visions that manifest around the island to assist in the story and keep the player on their toes. I think you could have comfortably made these a little more in-your-face, but that's just me.

Graphically, this is about exactly the sort of fidelity expected for the HPS1 jam. The consistency between the assets is pretty good, and the island is lovingly put together in a way that makes the environment feel realistic and alive. The view from the top of the lighthouse is pretty breathtaking.

Just some random thoughts of feedback: 

  • The temporal aspect of storytelling is something to think about. It came to mind a few times: Firstly, whether the game is meant to be contemporary, historical, or both is a little confusing due to the mixed assets, such as the posters and old paintings. This also applies to the significance of the ending: is the protagonist confronting old memories, or is he hallucinating? It's hard to tell how time operates, as playful as the loop reveal actually is. 
  • I know this is a bit of a stale adventure trope, but an inventory menu could have been helpful to remind the player of their current items, and a little more item-based feedback animation could be useful as well. 

I did a video playthrough below: 

Thanks for the great experience! I look forward to playing more of your games. 

- FSV 

Much more detail than I thought.  Well done.  I'm seeing for this game jam than I thought,

YouTuber:  Fellowplayer

The best game I've played this year ♥

Submitted

Excellent work, the mood is very dream like!