The font is one called Watermelon, it appears in almost every youtubers videos and thumbnails at this point
https://creativemarket.com/Digitalsbyizzy/2565500-Watermelon-A-Chunky-Bold-Font
The font is one called Watermelon, it appears in almost every youtubers videos and thumbnails at this point
https://creativemarket.com/Digitalsbyizzy/2565500-Watermelon-A-Chunky-Bold-Font
Sorry for any misunderstanding, I’m not great with writing licencing terms.
“Item is not for resale, including any derivative work including the asset bar compiled game projects using the asset”
This section is intended to say the asset is not for resale including editing the asset and reselling or the asset being included in another package.
Using it in compiled game projects is perfectly fine
It’s a single parent FBX to keep them grouped and share import settings but all the objects are separate as children inside of that. There’s a Unity Package included with all the objects separated and prefabbed. If you aren’t using Unity then you’ll need to set up the objects in whatever engine you’re using yourself
Hey man. Thanks for buying. The global dust should just be a prefab you can drag in and the particles should just float about. I usually attach this to my player and keep the simulation space to World. That way I only need 1 prefab which follows the player around
As for the pink textures, that will be because I uses URP to create the pack. I assume you’re using the standard render pipeline? The pink is an unfound shader warning because the URP shaders are missing from your project. Unfortunately in that case you do need to manually set up your materials for the project, or upgrade the project to use URP
Hey man. No it’s not rigged (yet). I do plan on getting a full rig in place for this but I just haven’t had time yet. You can always either use Blenders rigify or Mixamos auto rigger and then use the official Mixamo/Blender addon to create a rig from the skeleton Mixamo generates. The latter is my personal favourite because it allows you to import mixamo animations and tweak them to your liking
I’m currently working on another project at the moment, this was a game jam entry so it’s less than perfect. At some point I might revisit the idea and remake the game from the ground up with more content and stuff to do, but for now the new project is taking priority
If you’re interested in following progress I’m posting updates on my Twitter
Good game, cool concept. The only thing I stumbled across which broke the game was during the opening scene I was able to clip through the mountain line and fall through the map. Restarted and avoided that area 😂
Also a pause menu with a quit option would be beneficial
Other than that really enjoyed it!
Hey man. Glad you like the series. I’m hoping to do more like it soon and also some 3D first person game clones too!
As for the sprite, I never noticed that line of pixels being an issue myself and its been a while since recording that series now, I think over a year, so I’m not entirely sure what I did to fix it in the videos but you can always grab the bounding box around the spaceship sprite and move it over one pixel in the sprite editor.
Also, a followup episode on spaceship selection is an interesting idea! Maybe it could be its own tutorial but being as generic as possible it could work for this series and any other project