Hello to everyone,
I've been pondering about what other people think the essence of the HQ_Residential_House asset is.
Since this is a mostly a gamedev (& John Wolfe viewer) insiders joke, let's try and discuss this to broaden our view a bit and inspire those participating in the jam.
I'll start the thread off.
For me HQ_Resi bears the charm of different conflicting ideas. The original layout from the asset creator vs the visions of the gamedev.
Example: Horror protagonist (single) lives in a big surburban family house by themselves. The furniture doesn't match the protagonist.
Example: The house is haunted by ancient spirits, despite the house looking modern and clean.
Example: Unused rooms. Soullessness...
So, what do you feel is the essence of HQ_Residential_House?
Hope you'll join the discussion. :-)