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Yeah, it's funny how this asset has a sort of character of its own. Sometimes a symbol of irony, sometimes just plain time-saver on the devs part. Now, what if this asset actually became a character...What would HQ_Resi tell us if it could talk? :O

Also, when you're referring to Blender, are you talking about it as the modelling software or the (now removed) game engine?  

Well, as I mentioned, I would not give something supernatural to the house, or maybe character development. It's more like a place, which consumes the pain and failure of the past and can be a redemption for the future...Yeah, basically that's the metaphor of my planned game. 

Now, about BGE, it was removed, the new version is only modeling software, but there is BGE program on its own. I just use the old 2.79 version, which still has the game logic and python options and honestly, it makes my games very different, I am not saying it's the best quality or the aspect of realism is mind-bending, but it is different and also the fact that I have to remake the ENTIRE house, just makes me excited. Good Luck to all! 

Yay! A fellow BGE user! That's the engine I'm comfortable with, so I'll be using that as well. :)

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Wow, that's an exciting surprise. Because, usually, when I say that I use BGE or blender in general, I kind of get bullied :D, like not extremely, but lot's of other gamedevs prefer Unity and other modeling software. 

It's not a game engine that can compete with the Unity or UE, but if you know the old blender already it's quite comfortable to work with. At some point I'll probably switch to something more reliable, but for now, I'm good with this option. It's good for prototyping and primitive-looking 3d games. :) Like this one: