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Population's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.043 | 3.600 |
SFX | #14 | 2.028 | 2.400 |
Music | #17 | 1.859 | 2.200 |
Theme | #17 | 2.535 | 3.000 |
Restriction | #19 | 3.043 | 3.600 |
Game design | #19 | 2.535 | 3.000 |
Art | #21 | 1.859 | 2.200 |
Juice | #21 | 1.521 | 1.800 |
Simplicity | #23 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like and understand the concept of what this game is supposed to be. But I don't quite get how this game is to be played. I gave the same person water every time (2 of 3 play throughs)) there was water to be given and they still died. Its a great concept and is definitely something to build upon if you wanted to develop the game further.
Thanks for playing, I did that to keep people from spamming the same person over and over again. If it remained that way, the game had no challenge. My thought process was to simulate age. So after a certain amount of water given, a variable come true. It has a 1 /20 chance of speeding up the water time by .025 seconds, to a maximum ( I forget the maximum). It honestly isn't very balanced, but it was my best ideal for it.
Thanks again, I have some goals for it, but I am wanting to take it outside of a 2d plane. So, I am currently learning that facet of Godot, and game development.
If thats a "true" things about giving too much water, then maybe could have some kinda of indicator that they are overhydrated? Just spit-balling ideas at you. I hope you do get to make it into a 3d game. would like to see how this game develops.
Thank you! I will do my best.
Yeah, I did want an indication of some kind, but I was kinda limited in ways to present it. Maybe a drop of water in a green square or something similar.
I really wanted to use this game jam as an opportunity to mostly learn ideas about spawning and removing Kinematic 2D Bodys, and simple pathing for npc characters. Which was my main focus. I'm still very early in my journey as it is.
I am kinda torn between a isometric style, or voxel based style.
The primary project I have been working on will have need for some of the background processes not really visible to the player.
Very cool idea, although I did find it quite challenging. Great submission!
Thank you for playing!
A seconds task would definitly help the game. Also for me it seems relly fast. Maybe I need a second coffe to wake up properly. But most of the times my guys die in the first 20 seconds because I'm too slow getting water to them.
So I'm not sure if I'm a huge fan of the game play itself, but I like the work around it with the world and the npc walking around getting thirsty
Thank you, I only had about 8 hours to make this one with my spare time. I have plans to make it better, and voxelize it, but I have a lot of art to make. Thanks for playing it!
Alright game! The mechanic of feeding water is great! It does get a bit repetitive after a while, , maybe a second task apart from feeding water can help make it more challenging? Great entry!
I agree, this jam just happened to start when I have a few hours to put something together. I have a few ideals to improve it, but I wanted to keep it fairly simple. I also been playing around with Voxel rendering, and want to make something a little more fancy. Thanks for playing!