Thanks for playing, I did that to keep people from spamming the same person over and over again. If it remained that way, the game had no challenge. My thought process was to simulate age. So after a certain amount of water given, a variable come true. It has a 1 /20 chance of speeding up the water time by .025 seconds, to a maximum ( I forget the maximum). It honestly isn't very balanced, but it was my best ideal for it.
Thanks again, I have some goals for it, but I am wanting to take it outside of a 2d plane. So, I am currently learning that facet of Godot, and game development.