Play game
Rogue-Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How appropriate is this adventure for a science fiction game? | #3 | 4.833 | 4.833 |
How well does this adventure adhere to the jam's theme? | #6 | 4.000 | 4.000 |
Overall | #9 | 3.767 | 3.767 |
Would you run this adventure? | #10 | 3.000 | 3.000 |
Is this adventure clearly written and roughly within the word limit? | #11 | 3.500 | 3.500 |
How novel/creative is this adventure? | #12 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What system is this designed for?
Mothership RPG 1E
What are the necessary assumptions of your adventure?
FTL via Wormholes, spaceships, advanced artificial intelligence and robotics.
Is there any sensitive content in this adventure?
Violence, Loss of Agency, Horror, Body Harm, Corpo Slavery, Space Rats.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is probably one of the more unique concepts, in my opinion. While a spaceship crawl is fairly generic, the new perspective and the multi-faction context breathe life into it. There are lots of different sides with their own goals, which contextualized as a mystery for the players, turns this into a powder keg. In addition, the ship is keyed fairly well, which should make running it easier.
However, the elaboration and organization of some of the individual components needs more polish. While everything is technically logically organized, some ideas feel like they’re introduced too late. For example: the list of factions comes after the section where their abbreviations are used, which is odd considering some abbreviations are spelled out earlier in the adventure. To contrast this, I feel like the starting situation for the PCs is re-explained a few too many times. To address these issues, I think spelling out faction abbreviations earlier in the scenario and streamlining the players’ introduction would help the scenario read better.
A small quibble: “alter” on page 4 should probably be “alert.”
Ultimately, this scenario presents really exciting gameplay opportunities that can play out in a variety of ways, but could use some tightening up in a few awkward spots. I also think that adding the ship’s map as a separate download would be helpful. Great job!
Nice idea with the characters as 'bots and they're well executed. Lovely ship design gives a sense of place.
Extremely clean and precise throughout. I like the concept and the execution alike.
Nice entry! Just FYI: it still says “An adventure template for the 2022 Hyperspeed Jam” under the title. You might want to fix that.
You’ll also want to probably send it to Tuesday Knight Games so you can get the official Mothership 3rd Party logo. Information about that process can be found on their website.
Thanks this is my first time entering a jam so appreciate the advice.
Update: license application sent.