This is probably one of the more unique concepts, in my opinion. While a spaceship crawl is fairly generic, the new perspective and the multi-faction context breathe life into it. There are lots of different sides with their own goals, which contextualized as a mystery for the players, turns this into a powder keg. In addition, the ship is keyed fairly well, which should make running it easier.
However, the elaboration and organization of some of the individual components needs more polish. While everything is technically logically organized, some ideas feel like they’re introduced too late. For example: the list of factions comes after the section where their abbreviations are used, which is odd considering some abbreviations are spelled out earlier in the adventure. To contrast this, I feel like the starting situation for the PCs is re-explained a few too many times. To address these issues, I think spelling out faction abbreviations earlier in the scenario and streamlining the players’ introduction would help the scenario read better.
A small quibble: “alter” on page 4 should probably be “alert.”
Ultimately, this scenario presents really exciting gameplay opportunities that can play out in a variety of ways, but could use some tightening up in a few awkward spots. I also think that adding the ship’s map as a separate download would be helpful. Great job!