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Squarelys Basement Tour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #238 | 1.309 | 2.000 |
Creativity | #255 | 1.418 | 2.167 |
Overall | #257 | 1.178 | 1.800 |
Art | #258 | 1.091 | 1.667 |
Theme | #259 | 0.982 | 1.500 |
Gameplay | #259 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
On on hand it wasn't that bad, the controls feel fine to use, the sound effects are good and it was playable. But on the other hand? There was quite few bugs and annoyances so I couldn't fully enjoy the game like I should've. I wish you told use that not reloading our ammo would cause the player to rapidly drain health, that would have been nice to know before dying to it once and almost having it happen again! The enemies chase you when you open the doors not even giving you a fighting chance, the orange enemy drained all of my health the moment I touched it the art is basic and lacks detail outside of the powerups, and lastly the music is rather bad. It could have been better in my opinion, there are much worse games in this game jam so don't feel bad about it, atleast you could say you had music in your game, some games don't even have sound
thanks for the feedback
Seems like the concept is very cool, but there were a few bugs so I couldn't fully enjoy it. I would like seeing it further developed though! Make sure to check out my game as well! :D
thanks for the feedback also what bugs you've encountered while you played the game
This was alright, but it definitely had some problems. Going up and down, you can aggro the enemies from the other room and then shoot them through the walls. Sometimes they'd even walk through walls. Going left and right, an enemy could body you during the screen transition and take you out before you even know they're there. Without any speed upgrades, the player moves painfully slowly, but then with more than 1 speed upgrade they're too fast to control. Bullets were also very slow and I could outrun my own shots. I swear the green guys shot themselves sometimes. Enemy aggro range is pretty short so you can walk into a room sometimes and slowly snipe them, or even shoot a bullet and get them to run into it. Music is alright but it's kinda just okay. Likewise the art is simple but fine. I found a yellow square in one of the rooms. Was I supposed to walk into the yellow square? Shoot the yellow square? I chose to walk into it and it kicked me back to start but didn't say I died. Did I win? While the rest of the game is only okay, being able to make a randomized level is pretty cool, so good job with that.
the yellow square means you won and gone to the next floor
Hey, cool concept here! Unfortunately it is just short of playable (for me) in its current state - the game either bugged out after one or two rooms, or crashed on me while collisions were happening.
From what I did manage to play, I am impressed that you used some form of procedural generation for the map/enemy/item placements. The player's bullets could move a bit quicker too imo. Keep it up!
thanks for the feedback i will try to make the game better but unfortunately in current state I'm really sick