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Hey, cool concept here!  Unfortunately it is just short of playable (for me) in its current state - the game either bugged out after one or two rooms, or crashed on me while collisions were happening.

From what I did manage to play, I am impressed that you used some form of procedural generation for the map/enemy/item placements.  The player's bullets could move a bit quicker too imo.  Keep it up!

thanks for the feedback i will try to make the game better but unfortunately in current state I'm really sick