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A jam submission

Angel CorpView game page

You’re a professional guardian angel working for Angel Corp. Your job is to keep your protégés alive.
Submitted by Sylvanoux — 1 day, 1 hour before the deadline
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Angel Corp's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity and Theme#63.9003.900
Visuals and Sound#83.2003.200
Overall#83.2333.233
Fun#142.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The bonk SFX! Yeeting the boxes is so fun! I keep running out of boxes and have no money to buy new ones.  Silly fun game! 

Developer

Thank you for your feedback!

Bonk sound dude. Bonk. Sound.

Submitted(+1)

Simple but solid game loop - feels like it could use expanding, but definitely sound for a game jam. Excellent 'bonk' sound effect, it amuses my cave man brain.

Developer(+1)

Thank you for your feedback! It definitely needs expanding, I’ll see if I manage to push it further after the jam’s over.

As a fellow cave man, the bonk sound was lock and loaded as soon as I had the concept in mind. x-)

Submitted(+1)

Neat concept, and pretty good execution for four days. I feel like the game's mechanics would be better suited to a side-scrolling 2D game or full 3D game rather than a top-down 2D game. And a basic chemistry engine would go a long way to creating unique interactions and mechanics, but that's well outside the scope of a short game jam.

Developer(+1)

Thank you for your feedback, it means a lot to me. ☺️ I totally agree with you, it really lacks more mechanics to allow the player to be more creative and bring more challenges.

Submitted

Fun but not for long, needs a lot more.

Developer(+1)

Thank you for your comment. What would you add to the game to increase fun time?

Submitted(+1)

Hmmm you could add different enemies like one who crushes the crates, an other which is very fast.

The protègès should move a little to make them more difficult to defend.

It should have a progression system, like a time you need to survive and then a level system and so on.

(+1)

Fun physics sandbox. Demons felt a bit too spongy.

Developer

Thank you for your comment. Could you develop a little bit more about the demons being a bit too spongy? Do you think they should bounce more when hit with a box or another enemy?

(+1)

I missed this during the jam :(

I meant that I felt that had a bit too much HP relative to the players damage output