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Mira Gale

72
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A member registered Jun 13, 2020 · View creator page →

Creator of

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Thank you!

Thank you so much!

Thank you so much!

Thank you, I'm glad you liked it! Yeah, the characters where a very last-minute addition, I'd have put in more if I could.

Thank you, I really appreciate it!

Thank you so much!

I'd need to rewrite the entire thing from scratch though, this is easily the sloppiest code I've written in my life lmao

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Definitely might! I had great plans for more restrictions on how you build the wall, more events in the tile-acquiring section, and one of the folks on the team suggested multiple nights of raids with starting trust dropping every night!


Everyone but me had to bow out though so I had to cut a TON for scope, but such is life! I'm really happy to hear you liked it :)

Should  be a button with text at the bottom right of the dialogue panel


Absolutely fantastic work! This oozes charm and is just a delight to play, the fact you can knock your tower over with your own pieces got me a few times at first but then I realised I can use it to knock pieces back into alignment if I'm careful, this is great!

aaaaaah, I thought that was it but I couldn't see my cursor change to the pointing hand you get when you can interact with stuff when lookig at the buttons, so I didn't bother haha

Very charming! I got crushed under the demand for bread because the bakers were too slow but I had a great time

You should be, it's amazing work!

Also, was there some sort of puzzle I missed with the metal boxes on the wall? It seemed like a setup for one, but I couldn't figure out if there was actually something there.

This has potential! Right now it's just "hold down left to win," but the visual design is on point and the concept is interesting. I think the game would benefit enormously from a parry mechanic.

I will, however, shamelessly give bonus points for giant liche priestess lady.

I like the concept, but it doesn't feel very interactive since you can't (unless I'm missing something) actually place the turrets like you would in most TDs. Still, I really like the concept, the style is sound, and that soundtrack is bangin'!


If you're looking to expand on this idea, maybe a way to lay new railway track could provide that bit of needed interactivity?

Yeah okay stop the presses, I think we have a winner because HOW DO YOU DO THIS IN FOUR DAYS

gubus is love. gubus is life.

SAY THEIR NAMES AND

THEY APPEAR

I BELIEVE IN

GU-BUS

[clap clap]

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That's extremely well done in 48hrs, brilliant level of polish! I went in thinking this wasn't really my genre and found myself having a blast frantically trying to draw vague approximations in no time :)

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yeah i'll rate a furry vore fart game where you shoot bullets from your crotch as one of the better ones in this jam, it's not like i had shame anyway

seriously though, this is well made! impressive amount of juice for such a short timeframe :)

Extremely cute design and a fun concept, gets very hectic in a good way! Had some GUI scaling issues on my monitor, ironically enough, so I couldn't quite see everything but it was still a blast :)

heya Magnus, fancy spotting you here - well played, I saw you on the leaderboards I!

Neat little game, solid execution!

Thank you! And that's fair haha

Thank you! Part of it was the limitations of the dialogue system I used (couldn't randomly generate parts of sentences, only entire dialogue panels), but mainly I'm just very verbose lol

out of a cannon i'm in t e a r s

I'm absolutely blown away. This is something I'd expect to have taken weeks of work at least, and you did this in four days? Hats off to you, this is brilliant. Incredibly compelling characterization, the design of the elevator is horrifying and implies so much about a world where countries as disparate as Sweden and Brazil would join together to dig to the Earth's core. If Mark doesn't cover this in his post-jam video, he's making a mistake.

OH THAT'S WHAT THOSE BUTTONS ARE FOR

I THOUGHT THOSE WERE ALTERNATE MEANS TO HIRE OR REJECT CANDIDATES LMAO

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"I'm the owner of the ship, Mr. O'ner" lmao

This was absolutely fantastic! Add a soundtrack and some SFX and you could easily turn this into a full game :) (oops, apparently i had my browser muted lol)

The map sometimes opened on the wrong section (nothing a reload didn't fix), and I got instantly teleported from Good Times Creek to the end point, but those were minor blemishes on an extremely creative and ambitious concept executed to near perfection!

No worries, I know the feeling - for some unhinged reason I made my entire game out of GUI elements when I don't have a strong grasp on GUI anchoring, so I just had to say screw it and force my game into a small window, lol. Definitely will stick around for the post-jam update!

Ahhh I know the feeling haha - but hey, that means you've got something that can very easily be upscaled! I'll go play a nasty piece of work then, see how that changes my opinion on things :)

Thank you, that means a lot to me! I'm really happy with the end result :)


And yeah, Godot and Firefox interact in really finicky ways (and the back-end of this is the most radioactive pile of spaghetty code I've ever cooked up, lol,) so I needed to lock the screen size or else the GUI elements would go haywire.
And, well... I sorta made the entire game out of GUI elements, lmao.

Excellent style - the audio, visual and narrative design blend together to create a very compelling atmosphere! This could benefit from a revolution mechanic or maybe even just a 'you win' screen, to pay off the tension from gathering a large mob while dodging the cops, but I appreciate that might've been too much for the jam. Solid work!

That was creative, you guys have great minds for puzzles!

First of all, hats off to the utterly phenomenal art direction - brilliant work!

The gameplay itself is also fun, a nice example of a good, simple core loop done well. I couldn't figure out if there's a way to fire employees, though? "More where they came from" seemed to imply as much, but if that's an option I missed it. Still, amazing job!

Interesting idea! The controls took a bit to figure out, but it's got the makings of a fun rage game á la Getting Over It :)

They're pretty unintuitive (but I think that might be part of the design? Feels like a Getting Over It-style game) - you have to kinda click the mouse button (left and right buttons for the respective hands) on the opposite side of where you want them to go, and then drag it over the robot's body to the point where you want them to be. Still clunky, but it works. Definitely original!

I'd love to play this, I love me Warhammer Fantasy I do, but I can't seem to get past the "Today is the most important day of your life" screen... am I supposed to click something? Funnily enough I think my screen resolution is messing with the scale of the GUI, I can't see any buttons or anything, and pressing random keys on my keyboard does nothing either...

Really interesting concept, would love to see it expanded further! I think I got stuck in a loop, so it felt a bit repetitive, but that's probably because I kept making goody two-shoe choices lol.

Thank you, I'm glad you like them! It was meant to be placeholder text, but our narrative designer had to drop out, so they stayed in. Glad my habit of making placeholder text that keeps the story flowing in my head paid off! :D