Thank you!
Mira Gale
Creator of
Recent community posts
Definitely might! I had great plans for more restrictions on how you build the wall, more events in the tile-acquiring section, and one of the folks on the team suggested multiple nights of raids with starting trust dropping every night!
Everyone but me had to bow out though so I had to cut a TON for scope, but such is life! I'm really happy to hear you liked it :)
I like the concept, but it doesn't feel very interactive since you can't (unless I'm missing something) actually place the turrets like you would in most TDs. Still, I really like the concept, the style is sound, and that soundtrack is bangin'!
If you're looking to expand on this idea, maybe a way to lay new railway track could provide that bit of needed interactivity?
I'm absolutely blown away. This is something I'd expect to have taken weeks of work at least, and you did this in four days? Hats off to you, this is brilliant. Incredibly compelling characterization, the design of the elevator is horrifying and implies so much about a world where countries as disparate as Sweden and Brazil would join together to dig to the Earth's core. If Mark doesn't cover this in his post-jam video, he's making a mistake.
"I'm the owner of the ship, Mr. O'ner" lmao
This was absolutely fantastic! Add a soundtrack and some SFX and you could easily turn this into a full game :) (oops, apparently i had my browser muted lol)
The map sometimes opened on the wrong section (nothing a reload didn't fix), and I got instantly teleported from Good Times Creek to the end point, but those were minor blemishes on an extremely creative and ambitious concept executed to near perfection!
Thank you, that means a lot to me! I'm really happy with the end result :)
And yeah, Godot and Firefox interact in really finicky ways (and the back-end of this is the most radioactive pile of spaghetty code I've ever cooked up, lol,) so I needed to lock the screen size or else the GUI elements would go haywire.
And, well... I sorta made the entire game out of GUI elements, lmao.
Excellent style - the audio, visual and narrative design blend together to create a very compelling atmosphere! This could benefit from a revolution mechanic or maybe even just a 'you win' screen, to pay off the tension from gathering a large mob while dodging the cops, but I appreciate that might've been too much for the jam. Solid work!
First of all, hats off to the utterly phenomenal art direction - brilliant work!
The gameplay itself is also fun, a nice example of a good, simple core loop done well. I couldn't figure out if there's a way to fire employees, though? "More where they came from" seemed to imply as much, but if that's an option I missed it. Still, amazing job!
They're pretty unintuitive (but I think that might be part of the design? Feels like a Getting Over It-style game) - you have to kinda click the mouse button (left and right buttons for the respective hands) on the opposite side of where you want them to go, and then drag it over the robot's body to the point where you want them to be. Still clunky, but it works. Definitely original!
I'd love to play this, I love me Warhammer Fantasy I do, but I can't seem to get past the "Today is the most important day of your life" screen... am I supposed to click something? Funnily enough I think my screen resolution is messing with the scale of the GUI, I can't see any buttons or anything, and pressing random keys on my keyboard does nothing either...