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A jam submission

Square OffView game page

Be there to be square
Submitted by LowQualityRobin — 49 minutes, 30 seconds before the deadline
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Square Off's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.9173.917
Overall#63.3613.361
Creativity and Theme#123.2503.250
Visuals and Sound#132.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Very fun game! I would say there is a concept to improve in here. ;-)

I agree with JoCraft2010, the hammer is just too over powered: I move faster with it so I can just keep spamming it. Using the first weapon is just not an option for me on bigger waves because it is already easy with the hammer too loose some health. I think having a weapon that damage the player is a good idea but it should be more powerful to give the player a choice when shit hits the fan. :’D

I don’t find the weapons super weird: a hammer or shooting projectile to kill enemies are kind of conventional: you could have used anything which does not belong in the scene instead (like… a motorbike handlebar? Don’t ask me where it comes from.).

About the visuals, the main menu and the tile work are great (even when playing from the browser) but the green/orange-ish squares are not really fitting in the scene.

Soundtrack is correctly integrated and I did not experienced any bug with it.

Developer(+1)

I'm glad you found it fun!

I didn't really know how to balance the game's weapons since I was the only play tester. I eventually found that the gun was great for picking off harder/more threatening enemies at a distance before going in with the hammer to finish the rest off. But that was after probably hours of play testing and with an exact understanding of the all the mechanics, so I don't know why I was expecting anyone else to use that strategy. I've been thinking of ways to make the gun more useful, things like stunning enemies after they're hit or increasing the fire rate as your ammo stockpile increases, since the only other thing I could do is nerf the hammer and I'm worried that would ruin the game a bit.

As for the 'weirdness', I like your idea, but I'm not exactly great at anything artistic, so I don't think I would be able to make something that actually looks like a handlebar unfortunately. Instead I tried to make the weapon mechanically weird by combining as many aspects of combat into a single item. Whether or not I was successful isn't really my decision though.

The green and orange squares are also a result of my lack of artistic ability. I could not design a character to save my life, so instead I went for something simple that at least stood out from the background. I did have the idea for the squares to instead be ammo crates, with an animation for a bullet being consumed/case being ejected every time you shoot, and now that I don't have a time limit anymore I may actually try that.

Good to hear there weren't any issues with sound. I did the entire sound system less than three hours before the games were due, so I had basically no time to test anything.

Thanks for the feedback!

Submitted(+1)

It's a cool game, but I feel like the swing attack is a bit overpowered compared to the other attack.

Developer(+1)

That's fair. About two hours before the games were due I had the idea to add a stamina bar that would limit the amount of swinging you could do, but I just didn't have the time to add that and ensure it wouldn't completely ruin the game . I might do something like that after the voting period is over.

(+1)

Cool concept.