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A jam submission

Flickering FearView game page

"The True Horror Lies Within... Until It's At Your Door."
Submitted by Gan Gan — 4 hours, 56 minutes before the deadline
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Flickering Fear's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals and Sound#123.5133.600
Creativity and Theme#213.2203.300
Overall#222.9933.067
Fun#262.2452.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

Nice spooky atmosphere. It wasn't really clear at first that keys were further unlocking things to search.

Submitted(+1)

didn't encounter any bugs, collect keys open door simple and sweet, only wished it was a bit longer i like this type of games

Submitted(+1)

Creepy ambience, good job!

Submitted(+1)

Good spooky vibe. Not sure if something is bugged or if I'm just blind, but having the red and green key I've interacted with every thing in the room and not had anything new happen.

Developer

Damn, seems like some people are indeed encountering this weird bug, I will just try to rewrite the code.
Thanks for playing :3

Developer

Done

Submitted(+1)

The game is spooky but not scary, I like it this way. I liked how the lightning kept illuminating the room after the game over.

On my first attempt I got a bug where red key wouldn't open the desk drawer. If it happens to you, just reload the page.

Developer

Thanks for playing :3. I do intend to make the game 'horror' but not really at the same time, it depends on your own 'point of view'.

Whoa really? i never had that kind of issue, at all. But thanks for telling us!!

Developer

I'm so sorry for everyone who encounters the key bugs, I've rewritten the logic and it should be no issue now. Thanks!

Submitted(+1)

Key mechanic was a bit hard to grok but I enjoyed the atmosphere!

Developer

True, i don't have time or idea on how to make it clear what the keys are supposed to mean, without sacrificing the horror tone. 
But thanks for

Developer

I'm so sorry for everyone who encounters the key bugs, I've rewritten the logic and it should be no issue now. Thanks!