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Rejuvenation the Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #83 | 2.791 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played the game from start to finish and the graphics were solid, the SE were dope, there were NO rewards for turning in quests and I wanted soup!!!
Rejuvenation the Story
by DJ990J
Hey there DJ990J, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.
I like that you customized the letterbox side bars with a unique cave writing style. Good thinking.
Nice job in customizing most things. The default colors for HP and MP stick out to me as default though. :)
The grain and cloud Pixi filters are a bit too heavy. It makes it hard to tell what you're looking at. I would reduce them quite a bit personally.
The little cloud animations are great though.
There's really not much to the battle system, it's kind of a token battle system just for story purposes. That makes most of the gameplay a 'find the switch' puzzle style. This isn't my personal favorite kind of gameplay, but your custom artwork keep it interesting.
Eating the recovery berries could call a common event that shows an animation with a sound effect. Right now it just silently gives HP. Thank you for
I was able to skip the tutorial zone and all the pot fights and make it to the village. I didn't even know they existed until I got lost and ended up backtracking to the tutorial section.
It's not super clear on where to go and it's sort of a game that expects you to roam around until you find the next switch.
I like your use of background and foreground on the maps.
I ran around for awhile but eventually found the puzzle tower where I got stuck and couldn't get passed. It's really hard to see anything by the time you get into the tower, even with the light key item. It's mostly dark with a heavy film grain effect over it. I already have bad vision to begin with. This is where my journey ended.
Focusing on user experience a bit more could have paid off in spades.
Great job submitting an entry to the IGMC 2022, I think that you've made an interesting game with custom assets and you should continue to make games. Good luck with the next one!
-Drifty
Thank you so much! I will use your feedback with the upcoming updates to this project! :D
Absolutely gorgeously presented game! Sometimes, progression was a little challenging to find, but I eventually figured everything out. Overall a wonderful addition to the contest; great work!
Thank you so much for playing! Also think you for the information! :D
Loved the cave-painting-ish art style! I found it a little hard to see in the dark dungeon maps with the screen noise effect. Otherwise, good job!
Thank you so much for playing my game! I'll make sure to add that to the fix. :D
Beautful art and music. I wish it was a bit longer and maybe an extra skill or 2 but other than that you can defintely see the effort that the developer has made to stay on topic witht the jam
Thank you so much for playing! I'll add a bit more to the game when the jam is done. :D
Loved the hand-drawn graphics and various UI elements in the game. The story was ok, but I admit I got stuck so I don't know if it gets better as it goes along. Got to the village and found the jewelry, ball and fruit, but after that, couldn't figure out where to go. Overall, I thought it was a really good entry.
Thank you for playing my game! Sorry to hear you got stuck. I'll make sure to add that to the list of things I need to fix. :D