Rejuvenation the Story
by DJ990J
Hey there DJ990J, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.
I like that you customized the letterbox side bars with a unique cave writing style. Good thinking.
Nice job in customizing most things. The default colors for HP and MP stick out to me as default though. :)
The grain and cloud Pixi filters are a bit too heavy. It makes it hard to tell what you're looking at. I would reduce them quite a bit personally.
The little cloud animations are great though.
There's really not much to the battle system, it's kind of a token battle system just for story purposes. That makes most of the gameplay a 'find the switch' puzzle style. This isn't my personal favorite kind of gameplay, but your custom artwork keep it interesting.
Eating the recovery berries could call a common event that shows an animation with a sound effect. Right now it just silently gives HP. Thank you for
I was able to skip the tutorial zone and all the pot fights and make it to the village. I didn't even know they existed until I got lost and ended up backtracking to the tutorial section.
It's not super clear on where to go and it's sort of a game that expects you to roam around until you find the next switch.
I like your use of background and foreground on the maps.
I ran around for awhile but eventually found the puzzle tower where I got stuck and couldn't get passed. It's really hard to see anything by the time you get into the tower, even with the light key item. It's mostly dark with a heavy film grain effect over it. I already have bad vision to begin with. This is where my journey ended.
Focusing on user experience a bit more could have paid off in spades.
Great job submitting an entry to the IGMC 2022, I think that you've made an interesting game with custom assets and you should continue to make games. Good luck with the next one!
-Drifty