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Aiabyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #109 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Woah. This was a very unique game! I liked the overall gameplay! I do wish there was a way to interact with the circle when standing on it, but it did make me plan my moved more, which I liked!
Hey there DOA, I got your game for judging so here are some of my thoughts. Seeing the AI-generate monstrosities, I was expecting this to be a horror game and was pleasantly surprised to find this was a rougelite instead.
I was confused at first since I didn't realize I needed to stand next to the circles to activate them, so I would stand in the circle and then have nothing happen, leaving me to just wander the map until the enemies defeated me. Once I figured out my mistake, the game became a lot more interesting. I actually let myself die a few times just to get more powerful ghost companions, which made certain battles a lot easier.
The battles had a few flaws, even if overall they worked. The placement of some enemies made their HP bars overlap, so if you moved them around a bit that could be taken care of. The bigger issue was that certain skills like Double Attack were said to be learned, but couldn't actually be used. I assume that was because I could only use Magic skills while those were marked as Special skills, but it was disappointing to be told I had a new skill only to realize they weren't available in combat. The final battle was a good idea, but unfortunately I broke it. I found some powerful armor that ended up meaning the boss enemies couldn't damage my character, so even though I was poisoned and had 1 HP I could just spend turn after turn attacking until they were all defeated. While it was good for me since I could beat the game, I don't think that was what you meant to happen.
Overall, this was a ride. The AI-generated art and unique revival system made for an interesting game, but the battles themselves could use some more work. If you stick with this game or general mechanics, I think it would be good to spend some time working out how to make each ghost feel unique (maybe they can learn different skills depending on the weapon they have?).
Interesting concept of having AI images as the artwork. The fighting in it was hard, which I liked because others have been too easy.
Very cool to see a rougelike in RM -- nicely done.
Some of the backgrounds (specifically the moving one in the starting area) were a little much for something you'll be looking at over and over again and it was definitely starting to trigger some motion-sickness by my 3rd attempt, so maybe an option for static backgrounds could be implemented?
The gameplay is smooth and progression is pretty intuitive; good luck with the contest!
There's some really disturbing imagery here in this game. I like it.