Hey there DOA, I got your game for judging so here are some of my thoughts. Seeing the AI-generate monstrosities, I was expecting this to be a horror game and was pleasantly surprised to find this was a rougelite instead.
I was confused at first since I didn't realize I needed to stand next to the circles to activate them, so I would stand in the circle and then have nothing happen, leaving me to just wander the map until the enemies defeated me. Once I figured out my mistake, the game became a lot more interesting. I actually let myself die a few times just to get more powerful ghost companions, which made certain battles a lot easier.
The battles had a few flaws, even if overall they worked. The placement of some enemies made their HP bars overlap, so if you moved them around a bit that could be taken care of. The bigger issue was that certain skills like Double Attack were said to be learned, but couldn't actually be used. I assume that was because I could only use Magic skills while those were marked as Special skills, but it was disappointing to be told I had a new skill only to realize they weren't available in combat. The final battle was a good idea, but unfortunately I broke it. I found some powerful armor that ended up meaning the boss enemies couldn't damage my character, so even though I was poisoned and had 1 HP I could just spend turn after turn attacking until they were all defeated. While it was good for me since I could beat the game, I don't think that was what you meant to happen.
Overall, this was a ride. The AI-generated art and unique revival system made for an interesting game, but the battles themselves could use some more work. If you stick with this game or general mechanics, I think it would be good to spend some time working out how to make each ghost feel unique (maybe they can learn different skills depending on the weapon they have?).