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A jam submission

Dead PaperView game page

Thin skin like paper, the cuts go deeper.
Submitted by Wrath of Wood (@WrathOfWood) — 1 hour, 4 minutes before the deadline
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Dead Paper's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#543.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit) (+1)

"Dead Paper" is another WrathOfWood game in the tradition of RPG Maker 3D experimental forays. As usual, their distinctive visual style of trippy, surreal sprites and level structure of maze-like wandering simulations akin to Yume Nikki, they also combine it with a 3D plugin that is... honestly super impressive.

Kudos to the creator of the 3D plugin for MV and MZ. It truly allows us to create 3D games in RPG Maker, something I never thought would happen... ever.

You escape a burning house to follow your pet cat, and evade and/or slash at monsters scattered throughout.

The wandering, as is usual with a WrathOfWood game, is trippy and trance-like, with sprites and textures that run the line between cute and uncanny. However, in this game, the cat itself is pure cuteness. Just look at that thing in the screenshots. You want to follow it. Probably.

The wandering does seem to be the whole thing, which doesn't necessarily mean something can't be effective, but in this case I do feel like there was one thing in particular which made my experience not the most optimal - it's the feel of the RPG Maker 3D plugin itself making me get motion sickness.

I tend to have an easier time with the "above head" 3D version that this plugin has, rather than its first-person perspective, particularly when using the mouse. The combination of grid movement and mouse movement that was slow, but very precise, was quite unnerving to me all the way through. Sometimes if RPG Maker 3D games eschew the mouse movement, it becomes a more pleasant  experience for me, even if you aren't able to look around with the mouse like you would most other 3D games, at least it doesn't cause motion sickness.

On top of that, the wandering and the slashing and following kitty is enough to sustain its 15-minute runtime, though I suspect that more would have been welcome. It is the same thing, and to have mini-objectives and little things throughout that you can pursue, would have been absolutely fantastic.

All in all, I still think this was a very unique game with cute graphics, a simple premise and definitely a worthy entry into WrathOfWood's eclectic and unique catalogue. I'm always interested in seeing what Wrath does next.

Thank you for making this game for us, Wrath. I appreciate it.


Developer(+1)

You are always so supportive even if it makes you sick :P This was fun to make.

(+1)

Loved the paper aesthetic! Could have used either some variety in gameplay, or some progression, or maybe a cool boss? I felt little incentive to explore or defeat enemies, so I basically raced to the cat each time.

Submitted(+1)

I really liked this - it's just so creative. I'd of never thought to try something like this in RM, but it totally works. There's a couple of disconnects with the combat and what I'm doing, but like... The core is there and I would really love to see more - it's kinda the perfect jam entry because I can see the potential for a more polished and complete game.

Developer(+1)

hey, thanks a lot Coda this ones a lil rough and raw. Glad you had fun.

Submitted(+1)

You got it <3

Submitted(+1)

A classic Wrath of Wood game -- by far the smoothest I've played yet. I'd love to see a more meaningful connection between the combat and the story, but it's a solid and complete experience worth devoting some time to, even without that. Plus... Kitty! :D

Developer

Thanks a lot for playing both my games. This one was a lot simpler to make, and came together really quick.

Submitted(+1)

I will do anything to save that cat

Developer

Good priorities.

Submitted (1 edit) (+1)

Thanks for the opportunity, king 👑



Submitted(+2)

I really liked the idea of this game, but you should polish the gameplay a bit! At the moment, there's no point in fighting enemies since you can quite simply run past them and follow the cat. With some improvements this can become a fine game! Keep it up 👌

Developer

thanks for playing. Good point about the enemies, theres no incentive to kill except it looks and sounds cool.

Submitted(+1)

Okay, Dead Paper was awesome!! I really enjoyed playing through this. Your hook was right there at the start -- you got me invested in wanting to finish the game right away. It was like a psychedelic version of Kill Bill with cats lol. 

Your sound design was great! It was especially satisfying hearing that paper ripping noise when I beat one of the monsters. 

Super impressed that you made this in RPG Maker! Very unique and stands out. Nice work! 

Developer(+2)

I recorded myself ripping up envelopes and used that for a bunch of sound effects it was a lot of fun to make. Thank you for playing it.

Submitted(+1)

Really loved this atmosphere and style to this game, could definitely be developed and fleshed out further!  soundtrack was creepy but really suited the game

Developer

thanks for checking it out, it was a 5 day project kind of thing. It needs more "something" I agree.