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A jam submission

Death No MoreView game page

Puzzle and Visual Game
Submitted by augustomendes97 (@PegasusStudio2) — 13 hours, 22 minutes before the deadline
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Death No More's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#673.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I forget at what point, but there's a point where the game can softlock and I couldn't really play without resetting the whole game. Like, there's a point where you can fall down to a lower elevation of land and can't get back. I think there was a bridge around the area? Maybe there was a way out but it was kinda hard to tell with the isometric puzzle perspective.

Submitted(+1)

The isometric view is very cool and certainly makes your game stand out as unique against the others in the contest. Unfortunately, I think it needed a little more time fine-tuning the controls within the perspective / arrow key use. The movement did not feel very natural and led to a lot of trouble when trying to complete movement-based puzzles.

Your music is fitting for the game and the expectations for the player are clearly established!

I think this is a really neat start to something, but definitely needs a little more attention to detail, overall.

(+2)

Death No More

by augustomendes97

Hey there augustomendes97, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.

The BGM on the title screen is pretty chill and I like it.

The game has some very obvious grammar issues.

While the actual gameplay is the same push puzzles I've seen a million times, you've put in an isometric viewpoint, which makes it a bit more interesting.

Some of the puzzles get harder by restricting the number of steps which makes it kind of frustrating because you have to solve them in very specific ways.

The writing is kind of weird but it has its own style so to say if it's good or bad is for each person to decide on their own.

It's not easy to control your character and sometimes I know which way I want to go and press the wrong button, which means I fail the puzzle even though I saw the right way to do it, because of input error.

While the isometric viewpoint works in some games, I don't think it works very well here, especially if you're requiring each movement to be hyper specific. 

I found this game to be a frustrating experience but I can appreciate the work that you've put into it. That being said I personally am not a huge fan of puzzle games so take all of this with a grain of salt. 

Keep making games and I hope to see the next one you work on.

-Drifty

Submitted(+2)

Interesting graphic style, nice the idea of limited puzzles! Some of them were pretty hard (for me), but good job!

Submitted(+2)

Wow you bring 2.5D isometric view with RPG Maker. Really interested mechanic puzzle combines with visual. Loved the artstyle, had a really good time playing it.