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Death No More

by augustomendes97

Hey there augustomendes97, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.

The BGM on the title screen is pretty chill and I like it.

The game has some very obvious grammar issues.

While the actual gameplay is the same push puzzles I've seen a million times, you've put in an isometric viewpoint, which makes it a bit more interesting.

Some of the puzzles get harder by restricting the number of steps which makes it kind of frustrating because you have to solve them in very specific ways.

The writing is kind of weird but it has its own style so to say if it's good or bad is for each person to decide on their own.

It's not easy to control your character and sometimes I know which way I want to go and press the wrong button, which means I fail the puzzle even though I saw the right way to do it, because of input error.

While the isometric viewpoint works in some games, I don't think it works very well here, especially if you're requiring each movement to be hyper specific. 

I found this game to be a frustrating experience but I can appreciate the work that you've put into it. That being said I personally am not a huge fan of puzzle games so take all of this with a grain of salt. 

Keep making games and I hope to see the next one you work on.

-Drifty