Play game
A Tale of Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #77 | 2.959 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:
Overall score: 7
Nice little puzzle game, and presented an interesting ethical story. I would have liked to see it explore that a little more, and some more gameplay mechanics introduced, but overall, it was very nicely done.
Super cool use of the ASCII design to create a puzzle game that is easily understood and not super frustrating to have to try again when you fail.
You have a fair few typos / wrong uses of things like your vs. you're / to vs. too in your dialogue, as well as some missing apostrophes and commas throughout. Nothing that causes your narrative to be confusing or lose meaning, but definitely something to look into if you're wanting to polish this up a little more.
Overall a very fun experience.
I like the simple ascii aesthetic! Some of the timing in some stages are quite challenging.
I really like the minimalist graphics you used, the mechanics are simple and due to the way the maps are structured it's easy to get an overview of what needs to be done. Nice work!
This was a very simple, but fun and engaging game regardless! The puzzle mechanic was simple (just avoid the giant Ds/other souls), find the keys, and get through the mazes, but each level had plenty of variation to keep me engaged. The visuals were simple but still pleasant, and given the straightforward nature of the game, it complimented what was going on perfectly. I also enjoyed the music that was selected for the background, and the sound effects were a great choice as well.
I do wish that the game saved after each level, because if you close the game and open it up again, you have to do the whole game all over again. Also, near the end of the game (I believe?) there's this puzzle where you have to get through the maze as another lost soul chases you. I found the timing was really tight, and while it makes sense for a puzzle near the end of the game, I think if the soul was a little bit slower that would help, as sometimes I would end up bumping up against a few corners and end up caught with how fast the soul caught up to me.
This was a lovely little puzzle game, and I really like the ASCII art style you went for. Good work!