Hello everyone! ^_^
I'm writing this post to give you a few more details and updates on Soul's Spectrum! First of all, thank you so much for the comments and feedback given on the demo, I'm treasuring it so that I can improve the game experience in the full version. Also I'm glad to be in sixth place in the people's choice, it means it was appreciated by other puzzle game enthusiasts!
Sadly the IGMC:Rebirth ends here for me as I'm not in the top18 of the judge's choice, I'm really sorry about that... but that doesn't mean the project stops here! In fact, I wanted to share with you some of the changes that I'm going to incorporate into the next version of Soul's Spectrum:
- Added dedicated character portraits so as to give them more life (thanks to MissingSeven's amazing talent)
- Improved efficiency of bone-merang, death scythe and dark blast (ah, that's new, oops!)
- Introduction of a legend in the pause menu with information about Nora's current form and her available actions for more clarity
- Added an additional tutorial room to familiarize people with the mechanics of "dying to advance"
- Added the ability to load the game directly from the pause menu
- Italian localization for friends who haven't tried my game yet XD
- Minor fixes
In this screen we see Nora's face, finally!
Not to mention that I'm working on new areas, unrevealed characters, and the overall plot: will we be able to find out more about Nora, this dark prison, and the secrets of eternal life so much sought after? I hope the interest in this project is still alive in you! No pun intended! Let me know if you like these additions, I'm always open to feedback!
Thanks!