Thanks for posting - it's good to hear that you enjoyed both games!
Spoiler alert: I've been thinking of a way that you can make Branka happy in a future update. :)
Hi! Thank you for making and sharing this plugin. I've been able to use it successfully for Steam achievements, but there's one small issue that I was wondering if you had any insight into. When the game is played in fullscreen (through F4 or a plugin), but it doesn't fill up the entire screen so there are black bars on the top and bottom (or left and right), when a Steam notification pops up on the lower right, it doesn't fade away completely and you can see it in the black bar area. This happens with achievements too. It'll remain there for the rest of the game unless I Alt-Tab or exit.
I'm not sure if this is something the plugin can solve, but if you have any suggestions for how I can get rid of this, I'd appreciate it. Thanks in advance!
Thanks for your review! I'm really happy to hear that this game and the prequel helped get you through tough times (though of course I wish that things weren't tough to begin with), and that you enjoyed both of them. I personally prefer games that don't require two hands to play, so I'm glad this came in handy :) for you too. Hope your hand feels better soon, and all the best!
I've been working on The Hidden Art of Innkeeping for the past 3 years and just released the game!
The Hidden Art of Innkeeping is a cozy indie game where you manage an inn. Meet fun guests (including wannabe adventurers, inventors with a pet turnip, a vampire, a pirate, and more!), unlock delicious dishes, and configure rooms and amenities as you transform an old farmhouse in a seaside village into a luxurious inn.
Immerse yourself in a fantastic historical setting, where typewriters and Jane Austen novels can coexist with fairies and gnomes, and where people have hedgehogs and turnips as pets. Discover new areas and hidden treasures, uncover secrets, and rejuvenate the struggling village!
Link: https://seaphoenix.itch.io/hiddenart
Playtime: 7-12 hours for one playthrough
Price: US$7.99 with a weeklong launch discount of 10%
Trailer:
I was rescued! I thought this was fun, and I liked how everything gradually fell into place - great job with that! Have never been so happy to see canned food too. :) The [thing] in the forest appeared only twice (on Day 6, maybe, and Day 8?) after I saw it for first time - is that intentional? I did get a little worried I was going to starve, though it turned out ok.
Not sure if this is a bug, but cooking food in the fireplace seemed to work only if the fire was lit immediately before cooking. If I lit the fire, went out and did stuff and came back, combining the pot and food would result in "You have to be at the fireplace" message even though I was standing in front of it.
Congrats on getting this done!
Hi all! I just released the demo for The Hidden Art of Innkeeping. It's a cozy indie game where you transform an old farmhouse into a luxurious inn. Meet interesting guests, unlock delicious dishes, configure rooms and amenities, discover hidden treasures, and rejuvenate the struggling village! Feedback welcome.
Sorry to hear that you're having this issue! Unfortunately, I haven't encountered this bug before and don't know what's causing it - I see online that some people have had problems with their mouse registering a double-click when it's a single click on Windows 11, but it's during general use, not specific to a particular app. The only things I can suggest are:
1) Change the mouse's double-click speed: https://www.elevenforum.com/t/change-mouse-double-click-speed-in-windows-11.6126. You could try setting it to "Fast" and if that doesn't work, try "Slow". It's relatively easy to change back when you're done playing the game.
2) Play with the keyboard. I know that may not be ideal :( but I can't think of a better solution.
Hope this helps!
Thanks for playing and for the feedback! I agree giving people an idea of how they did, relatively, is a good idea. If I had had more time I would have added achievements. There are essentially 3 possible outcomes at the very end, but the dialogue also changes depending on what you did or say, or how much money you have. Some - but not all - of these changes depend on your choices in that last scene so you can see them by reloading the Autosave (or your last save). Though if you did get arrested there might not have been much choice there. ;)
Anyway, glad you enjoyed playing the game!
Thanks for the useful feedback! I'm glad you liked the rat pyramid. ;) I'm not sure yet if I'll expand on the game, but I definitely do like the idea of giving the farmer strange crops - I can imagine him just being very grumpy about a man-eating plant, while everyone else is running away in terror. Great idea, thanks!