So the biggest problems I had was the level design. Everything looked similar. Had no idea where I was going. What I was suppose to be looking for. And what to except when I got there. I didn't even know what general direction I was suppose to heading in. There was one corridor that says at the end 'It was locked.' But there was no door or even a lock door s/f. Another where I entered from the right and appeared at the bottom of a different corridor. One of my pet peeves. Most of the corridor had no purpose for being there. Besides to get me completely lost. I couldn't even tell if I was running in circles. It also started exactly like another RPG Maker game where the main character wakes up in a room with no memory and found the complex he was in surrounded by monsters released by accident. There was something off with the grammar. Could have used some work English as a second language maybe? Then I died while running away from a monster that wasn't near me. And it didn't really explain how that worked. I know there was something about being around the confusion monster too long would kill you. But I managed to die in a matter of seconds. Then there was a heartbeat monitor thing. Didn't explain that either. I didn't feel like trying to backtrack so I gave up.
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Sample09's itch.io pageResults
Ranked 67th with 3 votes
Criteria | Rank | Votes |
People's Choice Vote | #67 | 3 |
Judge feedback
Judge feedback is anonymous.
Theme
Sci-Fi Survival Horror and it works. My type of game.
Gameplay
Pales in comparison with the rest of the game. The threats adds an interesting twist to the whole fetch quest formula or go from point a to point b but they're hardly a threat. The game becomes boring when the main threat isn't doing any killing.
Presentation
Very atmospheric, great use of audio. Weird level design here and there (e.g. when going to engine room).
Engagement
I wanted to like this game but it got boring really fast. The enemies aren’t threatening enough for survival horror and the constant “confusion” from certain aliens was getting annoying.
Total – 52/80
Team Members
3RO
TheoAllen
richter_h
Engine
RPG Maker VXAve
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