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    So the biggest problems I had was the level design. Everything looked similar. Had no idea where I was going. What I was suppose to be looking for. And what to except when I got there. I didn't even know what general direction I was suppose to heading in.  There was one corridor that says at the end 'It was locked.' But there was no door or even a lock door s/f. Another where I entered from the right and appeared at the bottom of a different corridor. One of my pet peeves. Most of the corridor had no purpose for being there. Besides to get me completely lost.  I couldn't even tell if I was running in circles.                                                                                                                                                                                                                  It also started exactly like another RPG Maker game where the main character wakes up in a room with no memory and found the complex he was in surrounded by monsters released by accident.                There was something off with the grammar. Could have used some work English as a second language maybe?                                                                                                                                                                                                 Then I died while running away from a monster that wasn't near me. And it didn't really explain how that worked. I know there was something about being around the confusion monster too long would kill you. But I managed to die in a matter of seconds. Then there was a heartbeat monitor thing. Didn't explain that either. I didn't feel like trying to backtrack so I gave up.