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Starporter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music / Sound Design | #5 | 3.354 | 3.750 |
Fun | #6 | 3.578 | 4.000 |
Concept | #7 | 3.354 | 3.750 |
Overall | #8 | 3.298 | 3.688 |
Graphics | #11 | 2.907 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Me likey, me very likey!
More than all, I love the double-meaning behind your concept! The idea is very appealing.
I had several small gripes.
The UI's look could use some work.
The first level's pacing is too slow. The later levels' pacing is fine, though!
And lastly. Especially in the last level, the indicators for incoming, new spaceships, was hard to notice.
Those gripes out of the way, this game was absolutely fantastic! I liked the VFX and lighting, even if simple, and you have a good taste in music!
It was overall good fun.
Keep on fighting,
Blawnode.
It is tough to figure out, but as the others said, once you figure it out, it's really fun and a bit addicting. It also has a pretty good concept that really plays with the concept of space, which is cool !
Pretty sweet! I iked the gameplay and found it to be extremely addictive. I only wish there were more levels!
Really nice experience. The game is a bit addicting after a while, I think it will be a success. The controls took a while to figure out even though they are simplistic, maybe add that to the description. The first levels start of a bit slow, could make the first plane enter when level starts so there is less waiting. AI art but works really well for the game. I kept starting to drag a plane as soon as it moves into view just to see what color it is, maybe have that more obvious by the color of the plane (or not). Good work!
Thank you for your positive feedback! I will keep all of this in mind moving forward with the development. I completely agree, the balancing of the game overall needs work plus colors can be difficult to see on certain levels.