Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HomeInSpring

56
Posts
1
Topics
8
Followers
2
Following
A member registered Dec 13, 2016 · View creator page →

Creator of

Recent community posts

Damn, thank you ! I am so proud of it too. Thanks for your notes, I've noted them promptly :3

And to answer your question, the portal upgrades stay until the end of the run only. When you die it resets. I'll make sure to explain that in the next version (if I can do it, of course, I don't wanna assume)

Amazing ! I played it a bit before the deadline and got really lost, but this time it's way clearer and I had fun. Very clever concept and, despite my feeble brain, a good brain teaser ! Would have liked to see more juice and animated movement to see better where everything is going, but I understand that time was not gonna let you do that. 

Also, very nice music !

Short, to the point, what else, am I right ?

I really don't have much to say about it, it gives you what you came for. I have to say though, that screamer sound felt really cheap and hard to take seriously x)

I also would have liked to see a bit more to the candy theme.. It is interesting, don't get me wrong but it's kind of left out in there and it's just candy being there and then oh no, now they're scary... Maybe would have been interesting to see like where that leads, a bit more into what does those rancid candy wrappers mean. You still wouldn't have had to actually answer what they are, but it would have been more interesting if the game teased about it a bit more.

Either way, that's not really a big problem. I came for a short horror experience, I got a short horror experience. Congrats and wish you the best for future projects !

It is so confusing... Between the graphics not having a consistent pixel scale and the very austere ui it took me a long time to even understand what I had to do and even then I quickly discovered I hadn't actually understood anything, but even despite that I played it for a good while before stopping, so that must mean something. There is a game with potential in there ! The problem is the austerity of it all and also the lack of any sound.

In short, be careful of readability and juice it up a bit, and also make sure the players understand what they're doing, like with the candies, what does choosing one really mean, is the price what it gives you, is it what it costs you... Things like that. Anyway, I wish you well in your future projects !

Wow, that's a complete one, thank you ! Though, the dashing enemy does only track your location when you get close or when you shoot it

Yea, I'm sorry about that, I also wish I could :c

Yea, I should have

I see, well that's understandable. Wishing you the best for future projects !

HOLY SHIT THIS IS DEFINITELY ONE OF THE BEST ! Perfect score for me. Congratulations you created an amazing game and an amazing experience !

To be frank I didn't even understand what I was doing and it feels very counter-intuitive to have to use space to move to another screen, especially when the game will totally let you go past the limits. Also, running will let you past the walls too so I got even more lost on there. It's kind of a shame, cause the game seems interesting

Aha, I actually thought about giving the ability to pet the cat and also having a dog as an npc to not hurt who would run up to you and that you could pet too, but it wasn't possible with the time and ressources I had x)

I love the idea ! Basically golf but you count bounces instead of shots, it's fun ! It would have been cool to include a par for each level to get the player more involved in trying to get their number of bounces lower and all, but really nothing to complain about here except the absence of any sound which I completely understand of course but they could have added so much to the experience. Other than that great entry, congratulations !

It's adorable ! Really a shame that it just stops right there. I really thought the game just crashed for a while before I was told otherwise. If you make a full version tho, please use another key for interacting and pushing. it's so awkward to use while moving x)

Very cool, tho, really wish there was more :c

It's like you said. It ain't much, but it's honest work. It's fine, the concept is fun if a bit too easy, really my main problem is that the game should indicate more clearly when you finish a stage because I got stuck in one for a while because I didn't notice that I had finished it xD

Maybe that's just my fault, tho, lol

Awww it's adorable !

Sadly it gets pretty repetitive pretty soon and I couldn't get myself to find all of the endings, but I don't know, I might come back later, which is surely something !

I really love the concept. It's silly and cute and original. congrats on your entry !

The music is so loud ! I mean it's funny to do all this in a typical 80's training montage track, but its loudness really becomes a problem pretty quickly. Also the collisions can get really buggy whch is a problem when they're the main aspect of the gameplay... Other than that I really love the concept. I actually spent way too much time struggling before noticing that you can actually move the tank but that part, that's my fault. Otherwise, it's a cool concept, although simple I didn't really have a bad time

There is not much reaction from the game to whether your inputs are on rhythm or not and you can actually just straight up spam and get everything, I think it plays against the concept which is nice, but would have been better executed with some juice and actual punishments and/or score

Nice nice ! I wish the game would allow me to clean the windows instead of the mirror, but I understand

The controls are a bit stiff and hard to grasp, but the experience is amazing ! I especially love the care put in the sound aspect

The jump is very stiff but the experience is memorable ! Very well designed and very pretty !

It's very fun and a nice challenge ! Shame it doesn't have sound, it would have been amazing with it

I like the concept, but the controls and collisions are really awkward (especially that weir slider control for the wheel) and the puzzles not really difficult enough

Simply amazing. My favourite game so far !

Oh, cool ! Yeah, I understand the time limits. They are hard to juggle with. Hope you can give your game what you wanted after the jam !

It was really tough to learn, but I love the concept. I think I got soft locked, though, I couldn't get the materials I needed to get ahead, but I think it could be developped into a great full game ! You would need to rework the controls a bit, I think, as well as the interfaces, I think it could be a great game if you feel like developing it further !

It is tough to figure out, but as the others said, once you figure it out, it's really fun and a bit addicting. It also has a pretty good concept that really plays with the concept of space, which is cool !

I don't understand why, when I use backspace, the sentence clears itself. Also the cursor is confusing. Really it's a great idea, but I think the actual gameplay needs some tweaking

PS : Ok, I just noticed that you also have to use space to delete spaces. Still think it's too confusing

3612 !


It's very hard to control, but that just adds to the silliness of it, which I appreciate a lot ! Those sound effects, too, they're hilarious xD

I kinda wish the funk stayed during the gameplay. Nothing like driving a silly car to some sicc bass liccs.

Very fun and funny !

I mean, it's very pretty and has great atmosphere, and the theme of liminal spaces is good, but at the end of the day, it's still just a loop with nothing added. I understand that adding monsters would be kinda counterproductive, but I think it would have kind of benefitted from having the atmosphere change to really tell the story... Maybe I'm wrong, though, or maybe I should have persisted for more loops, I don't know, but I still think it's a very well made vibe

This game is great ! I like that the gameplay actually uses the concept of space and how cleverly made the level design is with that. I played it to completion (the music started getting pretty old, by the end of it ^^') and it was one hell of  trip. The frustration of almost nailing it but missing the ship at the last jump, the extatic feeling of completely bypassing the intended route through the asteroids, over all it is really clever and engaging. Well done !

HELL YEAH, ALIEN DOOM ! Well, I would have liked it more if it had more than one room, but I understand, it still has a fun concept and I had fun !

YES ! Space drifting, I love it ! It's both strategic and very fun and I think you have nailed it. I'm having a really fun time and I'd really like to keep going, but I have to play more games. I think the biggest flaw of your game would be the graphics. You really didn't need to add so much particles, the game would have perfectly fine with a minimal setting. Aside that, very nice !

So it's not really doing it for me... Like I understand that there is no sound in space, but some audio feedback would really have made the game nicer, that and the fact that the beep when you fire is sooo loud... And even the fact that I don't even notice when I finish a wave, makes it somewhat confusing, even though it's pretty clear what you're supposed to do.

I wouldn't say it's bad, though

A nice idea and a cool relaxing game ! I find the controls a tad bit rigid and the collisions are sometimes a bit unfair, but that's not much of a problem. It has been a cool relaxing jazzy sessionand I like it.

Got a 23, btw. It's not much, but I'm satisfied either way

I was really looking forward to it, and what can I say, this may be your best game jam entry so far ! I think you really nailed that one, with a great mix of simplicity and weaponised overthinking ! The struggles depicted are higly relatable, especially for ths game jam xD

I just love everything about it, whilst not being completely able to say why. Just congratulations !

So I tried. I really tried. Maybe I just suck, but I feel the game is overwhelmingly unfair even on easy mode. I only managed to beat one level (the easiest one) in easy mode. I think it would have been fairer if either you had more resources at the start or the enemy also had some resource limit. It feels like the computer never runs out and you can't defend yourself against its ever growing attacks because your resources even with the production thing increase way too slowly and before you can even afford anything to block any of its attacks, you don't have any hp left. And even if you manage to put it there, in one or two blasts you already don't have it anymore.

It's a shame because the idea is so interesting and cool !

Again, maybe I just suck. But I think the game would really develop its full potential if at the very least its first level was fairer. Still it's a great concept, go for it if you're brave !

This game is hard, but not unfair ! it will time some trial and error but you'll eventually get the jist of it. I wished the game had explained the color changing mechanic because I'm still not totally sure how it works. I've noticed that yellow makes you faster (which is instrumental in fights given how big you are in the middle of the bullets) and I guess blue gives you a shield, but I couldn't figure out in which conditions because it seems that sometimes it gives me a one hit shield and sometimes doesn't. I still don't know what red does, as it doesn't seem to make me hit harder.


You have great music and voice acting, sadly there seems to be a mixing issue, as the music is way too loud compared to the voices, sometimes you can barely hear them.


Wish the game was longer and had pauses between the fights, but still very well managed and a fun time.

You'll have to get used to the bouncing mechanic, it'll probably take you a minute or two, but after that, It's pretty fun to play around ! There are some silly objectives but no real pressure to complete them (when the timer reaches 0, the game gives you another set of objectives), so it's a good time in general. One of thebig problems I would have with it is the mouse sensitivity and also how hard it is to control yourself mid-air. Also the link to the theme, while technically present is pretty weak in my humble opinion.

That being said, I still did have a jolly old time playing this game !

As in can my game not be explicit about trans issues but have a gameplay/environment that symbolises being transgender and stuff ?

I'm not much about stories as a developper