Yea, I'm sorry about that, I also wish I could :c
HomeInSpring
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To be frank I didn't even understand what I was doing and it feels very counter-intuitive to have to use space to move to another screen, especially when the game will totally let you go past the limits. Also, running will let you past the walls too so I got even more lost on there. It's kind of a shame, cause the game seems interesting
I love the idea ! Basically golf but you count bounces instead of shots, it's fun ! It would have been cool to include a par for each level to get the player more involved in trying to get their number of bounces lower and all, but really nothing to complain about here except the absence of any sound which I completely understand of course but they could have added so much to the experience. Other than that great entry, congratulations !
It's adorable ! Really a shame that it just stops right there. I really thought the game just crashed for a while before I was told otherwise. If you make a full version tho, please use another key for interacting and pushing. it's so awkward to use while moving x)
Very cool, tho, really wish there was more :c
It's like you said. It ain't much, but it's honest work. It's fine, the concept is fun if a bit too easy, really my main problem is that the game should indicate more clearly when you finish a stage because I got stuck in one for a while because I didn't notice that I had finished it xD
Maybe that's just my fault, tho, lol
The music is so loud ! I mean it's funny to do all this in a typical 80's training montage track, but its loudness really becomes a problem pretty quickly. Also the collisions can get really buggy whch is a problem when they're the main aspect of the gameplay... Other than that I really love the concept. I actually spent way too much time struggling before noticing that you can actually move the tank but that part, that's my fault. Otherwise, it's a cool concept, although simple I didn't really have a bad time
It was really tough to learn, but I love the concept. I think I got soft locked, though, I couldn't get the materials I needed to get ahead, but I think it could be developped into a great full game ! You would need to rework the controls a bit, I think, as well as the interfaces, I think it could be a great game if you feel like developing it further !
I mean, it's very pretty and has great atmosphere, and the theme of liminal spaces is good, but at the end of the day, it's still just a loop with nothing added. I understand that adding monsters would be kinda counterproductive, but I think it would have kind of benefitted from having the atmosphere change to really tell the story... Maybe I'm wrong, though, or maybe I should have persisted for more loops, I don't know, but I still think it's a very well made vibe
This game is great ! I like that the gameplay actually uses the concept of space and how cleverly made the level design is with that. I played it to completion (the music started getting pretty old, by the end of it ^^') and it was one hell of trip. The frustration of almost nailing it but missing the ship at the last jump, the extatic feeling of completely bypassing the intended route through the asteroids, over all it is really clever and engaging. Well done !
YES ! Space drifting, I love it ! It's both strategic and very fun and I think you have nailed it. I'm having a really fun time and I'd really like to keep going, but I have to play more games. I think the biggest flaw of your game would be the graphics. You really didn't need to add so much particles, the game would have perfectly fine with a minimal setting. Aside that, very nice !
So it's not really doing it for me... Like I understand that there is no sound in space, but some audio feedback would really have made the game nicer, that and the fact that the beep when you fire is sooo loud... And even the fact that I don't even notice when I finish a wave, makes it somewhat confusing, even though it's pretty clear what you're supposed to do.
I wouldn't say it's bad, though
I was really looking forward to it, and what can I say, this may be your best game jam entry so far ! I think you really nailed that one, with a great mix of simplicity and weaponised overthinking ! The struggles depicted are higly relatable, especially for ths game jam xD
I just love everything about it, whilst not being completely able to say why. Just congratulations !
So I tried. I really tried. Maybe I just suck, but I feel the game is overwhelmingly unfair even on easy mode. I only managed to beat one level (the easiest one) in easy mode. I think it would have been fairer if either you had more resources at the start or the enemy also had some resource limit. It feels like the computer never runs out and you can't defend yourself against its ever growing attacks because your resources even with the production thing increase way too slowly and before you can even afford anything to block any of its attacks, you don't have any hp left. And even if you manage to put it there, in one or two blasts you already don't have it anymore.
It's a shame because the idea is so interesting and cool !
Again, maybe I just suck. But I think the game would really develop its full potential if at the very least its first level was fairer. Still it's a great concept, go for it if you're brave !
This game is hard, but not unfair ! it will time some trial and error but you'll eventually get the jist of it. I wished the game had explained the color changing mechanic because I'm still not totally sure how it works. I've noticed that yellow makes you faster (which is instrumental in fights given how big you are in the middle of the bullets) and I guess blue gives you a shield, but I couldn't figure out in which conditions because it seems that sometimes it gives me a one hit shield and sometimes doesn't. I still don't know what red does, as it doesn't seem to make me hit harder.
You have great music and voice acting, sadly there seems to be a mixing issue, as the music is way too loud compared to the voices, sometimes you can barely hear them.
Wish the game was longer and had pauses between the fights, but still very well managed and a fun time.
You'll have to get used to the bouncing mechanic, it'll probably take you a minute or two, but after that, It's pretty fun to play around ! There are some silly objectives but no real pressure to complete them (when the timer reaches 0, the game gives you another set of objectives), so it's a good time in general. One of thebig problems I would have with it is the mouse sensitivity and also how hard it is to control yourself mid-air. Also the link to the theme, while technically present is pretty weak in my humble opinion.
That being said, I still did have a jolly old time playing this game !
Well, you got me confused there, that's for sure. To be frank I get the B-Game aesthetic you're going for, and I like it, but in some places I'm not sure if you really intended for this aspect to get wrong or if you just hoped that your aesthetic would just make it okay.
I'll admit, I never managed to find the key. I played for a long time then gave up, then started it back up, redid everything with the armchair thing you said, then still couldn't progress, then the game crashed.
In short, I really like your aesthetic and your mood. It was a good idea for a game, but aside from the fact it's snowing outside it doesn't have much to do with the theme of coldness. The cold is merely a detail in the story and it doesn't seem that important in the core of the game itself. The core is just this silly tavern and the intentional B-game style and abstract reasoning.
FINALLY a game that incorporates ZQSD controls as well, THANK YOU SO MUCH !
And the game is very fun ! The physics are fun, running around in the snow is fun, only problem with is that is that the balls grow really slowly, so rolling them takes a veeeery long time.
I love the cute little world you gave it. It's verry pretty, but why is there no music ? Your credits mention a composer, but the game is silent (which gets a bit creepy after a while).
Your game is cool !
Sound felt weird at first, but then it developped with the sneezing sound and then it became awesome xD
It's a really great idea you have put together, and a very interesting take on the theme, but unfortunately, gameplay-wise it isn't as cool as I hoped.
The weapon feels kind of weird, it's confusing and without the first level I think I would have had even more trouble finding out.
The timer is also often out of the field of view, which is not really helpful. I'd suggest just putting it in the UI.
And finally aside from the limited time, I think it lacks a lot of challenge and it gets a bit boring at the end. Especially when you discover you can clip through walls.
Aside from all that it is a nice little game and I have laughed a bit and I had a good time, so congrats !
The music's way too loud. That's the first thing I'm gonna say x)
Aside from that it is a very basic interface to basically play rock paper scissors, not much to say.
With a concept that simple, you could have juiced it up a little, that would have been cool. It doesn't feel very good to win or lose and also since the computer just prints instantly its choice, it often doesn't even look like it just played. I think you could have gone further with the interface and feedbacks.
Simple things, really. The computer's choice sliding in place like a card, screen shaking, little animations for win/lose/tie, sound effects, etc
For that, I recommend you take an interest in the work of Martin Jonasson and Petri Purho who make games with a lot of juice in it, they even have a conference called "Juice it or lose it" Recommend you check it out.
Hope I helped !