And not a single comment? Shooketh
This game is great!! Me likey
Blawnode
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By all means!! :)
I appreciate the verbose counter attack :p
About JSFXR, it's an online bleep bloop generator for SFX. It's nice, I use it sometimes. Looking it up works, but alternatively the link is: https://sfxr.me/
Hope you can bear with me, I often get verbose :p
Feel free to not take all this like a task list and only note a handful of these.
Didn't figure out quick that I need to use E
Repressing E restarts the dialogue, unintuitively
And I REALLY did not expect the mouse control to swing the hammer
The player's hitbox including the head felt unfun because of the perspective
The boss dissolving effect is really cool!
The pixel art cutscenes were neat! In my eyes, this was THE star of the game. Those cutscenes had a lot of effort in 'em, they looked hype
Jumping towards the mine before beating the boss made me laugh. Accidentally died there :p
I accidentally quit the 3rd, maze castle. Cowabummer.
The key in the castle appeared in another room.
And sometimes the 3rd boss couldn't be hit
Overworld walking is a bit too slow, especially when coming back home.
Unique music, me likey, mostly the outdoors theme The amount of unique ideas in the music tracks was nice.
Some BFXR/JSFXR SFX are super recommended, those are hype.
The bosses were a bit too easy, despite how difficult it was to understand them.
Killing the bullets gives HP too easily, making all fights mega easy
The warlock was a bit underwhelming, I'd add a phase or 2 more - But I loved the presentation! The sprites in the fight look dope.
The gameplay had me kinda hooked, but it took a bit of swinging my hands to realize I'm not meant to hold the keys.
The guy kinda just fell at the beginning, and this had me super confused. "Did I do it wrong?"
Gave me a good chuckle tho
When I approached the red object, there was a lil' lag.
The mixing of several controls was SUPER interesting!!
The spikes were super menacing, but i got it :p loved this phase, defo my fave level
Yo! Finally played this. It's neat :o
The longer list of feedback is below, if you want verbose.
The amount of content imo is the star here! You've done LOADS of level design and I super appreciate that.
Especially with that one HP pack baiting me to fall down near the start, loved it.
The boss is apparently easy to cheese, either by standing in a specific y such that it can't attack you, or by just running, and having a fair fight was problematic.
More verbose feedback:
- The electronic ads are hard to read and sometimes has weird pixel widths. Kinda harsh on the eyes.
- The chiptune goes HARD!!
- The pixel VFX are awesome, but they beg for screenshake.
- Minimal BFXR/JSFXR SFX could do SO much for this.
- The gameplay gets repetitive and easy after a while.
- Jumping onto several eagles insta killed me twice with full HP haha
Played it! It was reaaaaally nice! Lots of polishes in many corners of this thing, and I super appreciate that.
Here's lotsa notable and noted points I noted down:
(Pre level 3)
* "Press Anything" is very very small on my monitor (kinda big)
* The main menu looks REALLY good!
* When I got caught, and the WAH, WAH, WAH, WAHHHH happened, the camera tried to zoom in on me, but it only caught Cathy's message boxes (I sat down in my chair with coffee).
* Wasn't super clear that I had to get to my spot in that corner on my first playthrough. I got to that sittable chair, and didn't realize I was doomed.
* Me likey the janitor eyes looking at my direction, THAT'S detail.
(Post level 3)
* Level 3 gets WAAAAAAYS more difficult, like HO-LY. But it was HILARIOUS
* I think a hint or more could be helpful, cuz that's BRUTAL to think through
* Wish there was a way to restart earlier when you get caught
* Level 3 had me sneak into the kitchen to take a breather, and there I noticed the diversity poster. LOVED IT. Attitude too.
* Inspecting a picture while zooming out, and then leaving the zoom button, keeps the game zoomed out.
* I touched a computer next to the cafeteria, Cafeteria Cathy propped up, another Cathy found me immediately - Cafeteria Cathy got stuck in her "getting up" pose.
* I tried too hard to evade them, without considering distracting ALL of them with a computer in the first place... until I realized that only affects cafeteria Cathy. I bet you don't mean to have all of 'em react, but it got me confused that the other Cathy's had no reaction.
* Hooray! I managed to softlock myself in the elevator, and Mr. Janitor saved me :)
* I even interrupted Mr. Janitor who was just helping me :(
Nice, nice
The pixels are dope! They compelled me to play this game early
Gameplay is neat, but felt a bit too samey, and the intended strategy was a bit lacking.
But still, I got myself to the end of the game! The game was kinda balanced and I had my fill of fun
I think the sounds maybe should be changed. Felt a bit off. The music in particular felt eh to me
Overall: N i c e
Victoire ! :p
It's neat. If there's one thing I'd suggest changing, it's making the solde orbs be pickupable by touching it - Without the mouse
The game overall does everything with WASD, the movement, the drilling, the shopping, even replaying, so it feels right to remove the mouse completely like this
Hey, Kelpo! Thank you so much for playing the game this quickly! :o
I agree, the pipe arrow issue is... destructive 🤣
Extra credit for the platforming goes to redsti who helped design a good portion of it!!
The end goal is even worse than the pipes. No indicators of nearly anything goal-related, other than "get clothes" haha
I will surely have more guidance! Like hinting which areas still have more cloths in, possibly!
And thanks for the art compliment :p I did try my best! Will polish it even further ofc
Thank you thank you thank you!
This is so neat! :o
A very gameplay-oriented game with several moving parts, and together they're nice!
The extra challenge of not hitting anyone real is really dope.
Seems like there's a likable narrative layer to it, to.
I should have checked the controls ahead of the game, tried to win the game without attacking or running lmao, but it was too frustrating that way.
Extra props for the squash n' stretch of the jump, and the cutscene at the end! Were never needed, but I loved 'em a lot!!
Blawnode.
The music is easily the highlight of this, I love it a lot! It's super clean, and it sounds lovely.
The gameplay has a few bits that you already know about that can be improved, but I mostly think that the crux of the first 4 levels is too much similar - A bit of variety would've helped.
That said, I super love the mechanic at level 5! I never see people implement UI mouse scrollbars in gameplay, so it's neat :o
Keep on fighting,
Blawnode.
Ho-ly, I actually passed most of it. DANG, did it feel satisfying!
But you should be more generous to the players.
Without perfect input and a lot of trial and error, this game is brutal.
I think even too brutal, because it often felt like I have no control.
But still, this is neat :o
You should play around with jsfxr, it generates bleep bloopy sounds with no trouble. Look it up!
Keep on fighting,
Blawnode.
Haha, the jump SFX was originally named something like "hit01", so you are right on the money hahaha
Generated a quick sound with jsfxr, and called it a day, for the sake of progress.
Audio settings were planned, but the game was rushed and not developed enough truthfully.
And the lil' creatures? (The Captains!) The ones that are not on a wheelchair were meant to jump up and down as they spoke.
Other than that, I agree, it's super difficult to notice, and the dialogue doesn't make it clear enough.
I'll have this mentally noted for whatever's next :p
Thanks much for the compliments and feedback!! :D
I gotta say, the creature just staring at me made me scared. I was anticipating a jump scare, so imagine how glad I was when they all started rolling in like silly lil' things, parading bananas and funny faces.
I like the direction with the limitation a lot!!!
I admit that the game's too empty for me, but the end was kinda fun.
Pee underwear and baguette shoes FTW!!!
Keep on fighting,
Blawnode.
Ho-ly, this is fantastic!
The fun factor is OFF the charts!!!!! It's just such good fun when you get a grasp on what is going on, and what you should do.
I also super loved the presentation, simple, yet super pleasant! Even anxiety inducing (A good thing!).
Plentily difficult to play and control the character, but for those who want a challenge, this seems fantastic.
If I had any advice? Communicate better what each upgrade does. I had myself confused several times when landing on a ship, and choosing the upgrades I wanna buy.
This is great.
Keep on fighting,
Blawnode.
Pretty unique concept overall, a game all about valuing objects..!
I admit this was a bit hard to get into, and I did not do well at all, but this game feels very whole!
If I had a thing to suggest, it would be getting a more concrete goal, or making losing more notable/noticeable.
I was doing not very good for 6 days, but it went the same, and even though I was losing money, it was too goal-less, and it felt repetitive.
Still then, I especially loved the art direction! It just looks neato.
Keep on fighting,
Blawnode.