Play game
MASSXVEL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 3.250 | 3.250 |
Theme | #6 | 4.000 | 4.000 |
Visuals | #8 | 2.250 | 2.250 |
Fun | #8 | 2.375 | 2.375 |
Overall | #8 | 2.583 | 2.583 |
Completeness | #8 | 2.625 | 2.625 |
Audio | #9 | 1.000 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Yet another game in this jam that brought me back unwillingly to my physics class (LOL)! It absolutely doesn't help that the game is literally called "MASSXVEL," but nonetheless, I appreciate the name!
I do like the puzzle-ish aspect of the game of going through your levels, it adds a bit of strategy balancing the stamina you have to finish the level while still going for score. However, I think the game may have benefitted with more levels and a level select so you could perfect a run on a specific level.
As Derek mentioned, I do like the concept, being reminiscent of arcade-style mobile games! I do find myself though having to drag across the entire screen just to get a lot of momentum; perhaps you could've made the drag across the screen less, but place a maximum on how far you can drag for that "maximum momentum launch." Some SFX or VFX on launch would have been beneficial.
The upgrades system you put in was fun to max out and see how far my ball could launch! Neat concept!
Interesting game! The artstyle was simplistic, and the concept would make a wonderful arcade style mobile game.
I think something like a slight screen shake that gives more impact to each launch would make the gameplay feel more engaging, other than that I feel that of course audio would make things feel more complete.
Great work!
Playing this, I was interested to know where the concept would have gone.
The game loop is smooth cycling between unique gameplay and upgrades. Upgrading difficulty gives more rooms which gives a sense of progression. With some music and sound effects, this would feel a lot more satisfying to play.
I think i was able to max out the upgrades because they wouldn't turn red or green after a certain point. Nice concept for a game, definitely could've benefited from knowing how much/long to the next upgrade so you could strategize a bit.