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GaoGames

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A member registered Nov 29, 2021 · View creator page →

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This game is creative and very polished! Everything fits well in the Pico-8 art style, color scheme and the 3D toasting section all just looks cohesive. The Toaster Hell section had a classic, arcade feel especially with the add on of the high score. Although the game doesn't go in depth or expand with new mechanics on gameplay, the difficulty scaled really well making it fun to replay.  Can't wait for Refrigerator to close out the trilogy!

This was really enjoyable to play! The art style was charming and clear for the player.  The gameplay was smooth and user-friendly with a lot of small details such as the crystal glowing in the UI and arrow after collecting them all.  With that, the tutorial was paced really well leaving nothing to be confused about. The resurrect and army mechanic was innovative and fits the theme perfectly. The only issue is that these mechanics or the fireball aren't needed to beat the game as you can sprint pass all enemy projectiles and pick up crystals. Other than that, playing the intended way is pretty fun. (Also loved the title screen Easter egg!)

A really unique concept that makes this game really enjoyable and replayable especially with achievements. I wish I saw this earlier and had the chance to rate this for GMTK!

There was a jam this week. Other than that, very unique experience that you can't get elsewhere!

This game is one of the best examples of the theme "extract"! The theme of it is the core gameplay through money pick ups and getting out with it to the truck. The entire concept of the heist fits with this gameplay, art and music.  The AI made it challenging to really avoid and try to stealth. It felt like I had to get caught and at some point try to lose them which felt odd but the game flows together and is pretty replayable.

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The game feel is what stands out the most from this. Every shot, movement and control of the light felt really smooth and impactful. The visual effects such as lighting really does this well on top of fitting sound effects that makes the atmosphere really fitting. The gameplay was intuitive and simple but still gave depth with the level design and the zombie's AI. This game is very polished and overall felt great to play! 

This was a very immersive! The game did a really great job at keeping me hooked and wondering what will happen next with the art, effects, dialogue note, looting and lighting torches. This build up of the game was very impressive and really cohesive in the gameplay. I spent time really planning trap setups and making sure I was prepared for what would come as it is emphasized very well. I was a sad to see that my traps hadn't saved in between rooms (or had no effect?) and really most of the spawning gameplay came from player attacks. It was short, but overall a really great experience to play!

This is the Puffer Putt sequel we ALL needed. The inspiration from games like Super Monkey Ball + Golf With Friends can be seen here and it works really well together gameplay and artistically. What stands out from this game is the design of each gameplay mechanic working with the pufferfish. This made each level really unique and presents their own challenges(some with too high of a difficulty spike though). The audio ties everything together with multiple quality BGMs and satisfying sounds for many states of the pufferfish. The main gameplay issue (as a mouse and keyboard player) was controlling the camera. I believe the camera was very sensitive and made levels much harder than they were. Overall, a beautiful installment into the Puffer Putt series! 

This is a really good concept for the game.  Working with the claw physics is cool although it was a bit confusing to get it working. With some polish on the claw mechanic, art and audio this can be really fun to play.

Thank you for the detailed response! This is very inciteful and does really well on telling me where I'm on the right track for. Art wise I do think a colored outline for the trees would help as I didn't want to do a white one as it would look unnatural with the environment but with none it makes it inconsistent gameplay wise. I also was trying to find a fix for the slight jitter and that being the solution makes me facepalm. In summary, this is all good feedback and doesn't come off harsh that I'll keep in mind for future projects.

Thank you for sharing your experience! More content and detail are things that I really tried improving on and I'm glad you noticed that in game. After playtesting it a lot, I actually reduced the regen time and enemy health. So maybe I could've gone a little bit further with that. Appreciate the feedback!

Thank you for the nice comment! I'm happy the variety of levels kept it interesting!

I appreciate this very much! I'm glad all of the small choices made added up to something big for the experience. Thank you for the kind feedback!

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I think it's cool we both had the "Use your health as a resource" concept for this but yours had it for buying turrets which is an interesting idea. I hope one day we can see this at its full power!

This would work well as a mobile game with the fast, simple replayable gameplay. The 1-bit style looks great on this and with the features you listed would give the game more depth.

A truly immersive experience unlike any other. Microwave/10

The art style, background music and click sounds all really tie together well. I love the gameplay loop as it lets the player learn and play at their own pace while having a lot of depth on the efficiency of your planet.

Another banger from the Banjiro Team. I can tell a lot of effort went towards this with the amount art, music, voice clips and programming to pull this off. Gameplay plays fine, similar to beat em ups like Streets of Rage but what stood out to me was the audio no doubt.

The whole aesthetic stands out the most for me. The animations and chill music let's you get real comfy while playing.

The concept of this game was unique and the art/sound built the atmosphere nicely! The controls are pretty simple and easy to play but winning still takes some thinking and awareness.

I can personally say I've never commanded a fleet and upgraded them by doing math problems until today. The game was easy to get into and the gameplay was smooth. I think some audio and some UI changes would help the experience.

This is a pretty unique idea and fits with the "you are a resource" theme perfectly! The overall gameplay loop is short but is still fun for a while. The tutorial sequence and sound are also nice touches.

This game functions and gives that real-time strategy feel really well. I think some kind of tutorial or hover information to tell what each building does would help starting out. Overall, this was pretty enjoyable for me with the dialogue scenes and after I got comfortable with the gameplay.

Thank you for the option of the Japanese voiceover because the dubbed is truly unplayable😔😔😔. The soundtrack is insanely good alongside the art/sprites. The gameplay is really fun too with the gun-jump. Other than getting stuck in a couple of walls in world 1, this was a great experience.

The game loop is smooth cycling between unique gameplay and upgrades.  Upgrading difficulty gives more rooms which gives a sense of progression. With some music and sound effects, this would feel a lot more satisfying to play.

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I definitely struggled the entire way but the journey was worth it. High quality visuals, audio and gameplay all throughout the game. Great job!

My favorite Beyblade game up to date.  Gameplay is simple and is perfect for the theme.  Sandbox mode and multiplayer are really nice additions too!

I have to say my favorite part  has to be when there were squares. Also the music/rhythm went along with gameplay very well. For people who might struggle, a tip is to aim up and down on beats 1 and 2 when the bullets speed up.

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The controls are hard to get into but is satisfying when you can control it well. I wish I could beat it to hear the secret sounds but 25 seconds was a bit too challenging playing with very little chance to react to the obstacles. 😅

Can't wait for the multiplayer update in patch 1.1

Very cool and unique volleyball mechanic that is simple but is developed well!

10/10 would crash my car again

Fun and well-polished game! 

Our Game , thank you! - https://itch.io/jam/brackeys-7/rate/1420228

Played and rated every game above this comment! Still playing some, don't be afraid to rate and post your game!

Love the art/effects and overall theme for the game! The gameplay feels really inconsistent such as some objects being unaffected by the reality gun and some levels designed with overwhelming amounts of objects. Overall the gameplay concept is awesome but the levels could be more intuitive.

Short and sweet! Gameplay felt smooth, audio and art are nice as well.

Great gameplay loop that goes perfectly with the theme! I would say the tutorial area was a bit overwhelming with text but overall great submission.

Felt like a great starting point to a full fledged board game! More mechanics and interaction would be awesome

A bit confusing at the start but overall a fitting concept!