Thanks for playing and appreciate the feedback from ya!
GaoGames
Creator of
Recent community posts
Here is my quick to play game: https://itch.io/jam/solo-dev-game-jam-4/rate/2928173
I will be rating all of your games also! Thank you.
This game has a solid turn-based combat gameplay loop. Each specific action felt important for which enemy I was facing. The music was also pretty catchy and was nice through many resets. Other than it being a bit buggy, the problem I found playing was how unforgiving it was. Some enemies will destroy your health if they hit you and these attacks come down to a chance. Even when I defeated the enemy, it was pretty much run ruining and forced to start from the beginning. Overall, this was a fun entry and fitting for the theme.
This was pretty enjoyable and a fun use of the theme! The doodle artstyle works great and is clear for each upgrade in the gameplay despite being minimalistic. The preview is also a nice touch to know how the robot will work. Although I didn't much impact on the the gameplay, it felt enjoyable to watch the bots go, how they reacted to the physics and creating a combination that had the best chance to win.
This is very polished especially for a game jam! The game controls were just fine, the assets fit the atmosphere and the bgm and sound effects all feel complete. The beginning orders felt rough to get through as a new player because there were many things combinations (later learning single ingredients are never the answer) to experiment with. After getting the flow of it, the details of each ingredient stood out with the most of messages and it satisfying to understand. Overall, great game!
This was pretty fun for me! A great choice for the theme also to pick your own debuffs. I do feel the UI and background art felt off compared to the pixel art ice cream and some numbers on screen were unclear to me. Other than that, the variety of buffs made this fun to replay and the gameplay overall flows great.
This game is creative and very polished! Everything fits well in the Pico-8 art style, color scheme and the 3D toasting section all just looks cohesive. The Toaster Hell section had a classic, arcade feel especially with the add on of the high score. Although the game doesn't go in depth or expand with new mechanics on gameplay, the difficulty scaled really well making it fun to replay. Can't wait for Refrigerator to close out the trilogy!
This was really enjoyable to play! The art style was charming and clear for the player. The gameplay was smooth and user-friendly with a lot of small details such as the crystal glowing in the UI and arrow after collecting them all. With that, the tutorial was paced really well leaving nothing to be confused about. The resurrect and army mechanic was innovative and fits the theme perfectly. The only issue is that these mechanics or the fireball aren't needed to beat the game as you can sprint pass all enemy projectiles and pick up crystals. Other than that, playing the intended way is pretty fun. (Also loved the title screen Easter egg!)
This game is one of the best examples of the theme "extract"! The theme of it is the core gameplay through money pick ups and getting out with it to the truck. The entire concept of the heist fits with this gameplay, art and music. The AI made it challenging to really avoid and try to stealth. It felt like I had to get caught and at some point try to lose them which felt odd but the game flows together and is pretty replayable.
The game feel is what stands out the most from this. Every shot, movement and control of the light felt really smooth and impactful. The visual effects such as lighting really does this well on top of fitting sound effects that makes the atmosphere really fitting. The gameplay was intuitive and simple but still gave depth with the level design and the zombie's AI. This game is very polished and overall felt great to play!
This was a very immersive! The game did a really great job at keeping me hooked and wondering what will happen next with the art, effects, dialogue note, looting and lighting torches. This build up of the game was very impressive and really cohesive in the gameplay. I spent time really planning trap setups and making sure I was prepared for what would come as it is emphasized very well. I was a sad to see that my traps hadn't saved in between rooms (or had no effect?) and really most of the spawning gameplay came from player attacks. It was short, but overall a really great experience to play!
This is the Puffer Putt sequel we ALL needed. The inspiration from games like Super Monkey Ball + Golf With Friends can be seen here and it works really well together gameplay and artistically. What stands out from this game is the design of each gameplay mechanic working with the pufferfish. This made each level really unique and presents their own challenges(some with too high of a difficulty spike though). The audio ties everything together with multiple quality BGMs and satisfying sounds for many states of the pufferfish. The main gameplay issue (as a mouse and keyboard player) was controlling the camera. I believe the camera was very sensitive and made levels much harder than they were. Overall, a beautiful installment into the Puffer Putt™ series!
Thank you for the detailed response! This is very inciteful and does really well on telling me where I'm on the right track for. Art wise I do think a colored outline for the trees would help as I didn't want to do a white one as it would look unnatural with the environment but with none it makes it inconsistent gameplay wise. I also was trying to find a fix for the slight jitter and that being the solution makes me facepalm. In summary, this is all good feedback and doesn't come off harsh that I'll keep in mind for future projects.
Thank you for sharing your experience! More content and detail are things that I really tried improving on and I'm glad you noticed that in game. After playtesting it a lot, I actually reduced the regen time and enemy health. So maybe I could've gone a little bit further with that. Appreciate the feedback!