Very fun game! The different difficulties were fun to play with! I am convinced Try Hard level 3 is impossible, but I think there was an opportunity for me to play better. I beat the game on normal difficulty, and wanted to see the difference of difficulty, and there definitely was one lol. Very solid overall, intuitive controls/mechanics, clean and consistent art style, and great gameplay loop.
joeyloveswaffles
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Hello this is a really polished game! I wanted to say that I tried the recommended experience using a controller, but I couldn't find a way to get my switch pro controller to work for this game, so had to run keyboard and mouse. I think it was a cool take on the theme for nothing to go wrong when trying not to break all the vases. It was tricky for me to get anything above 1 star on the 2 levels outside the tutorial level, not sure if this would've been easier with a controller. I did think the art and attention to detail was amazing and gives it the vibe of a party game. Obviously with the jam I get the time crunch, but I wish there was a major difference between levels 2 and 3 to differentiate them. I think the main difference was object location but not sure there were any other differences. I don't comment this often on game jam games, but I genuinely think if you guys kept working on this and added more variety it could turn into a great steam release. Keep up the good work!
Great game! Very impressive you were able to complete this within the time of the game jam! It was an interesting story you guys made for this and will try to avoid spoilers but I was not ready for the plot twist. Thought the mini games were neat, wish there was more of them. My only feedback is that it seemed like they fell in love with the player way too suddenly lol
Overall good stuff, keep it up!
This was a cool game! I did at times find myself not being able to predict whats next and take leaps of faith (I got hit on the final level right before the end by the crusher which you can't see) and the camera angle sometimes put me in a location where I couldn't see the player and died because of it. Also the respawn animation is cute, but because I ended up dying very often it became tedious to have to wait each time for it to fully play through. I think the game has a lot of polish and the levels were interesting. Great submission!
Hey everyone, please leave a comment on this post so I can check out some of the games made throughout the jam! I'll try to get around to as many as I can in the order people leave comments, and if you get the chance I would appreciate it a ton if you could also rate/give feedback for our game: https://itch.io/jam/brackeys-13/rate/3349141
I enjoyed playing this game a lot! Loved the expressions of the robot when you messed up and dropped the light or when you beat the level and thought the game had a lot of charm to it. I try to usually give feedback to help developers improve, but the only one I would even give for this is to make more levels because I liked the direction of the game and it felt good to control, but I wanted to play more lol
Nice entry! It was interesting trying to handle the stress meter while playing. I saw in another comment how to do it, but I struggled at first to understand how to fix the barbecue (found out you needed to hold it by reading the comment), wish it was a little more clear in game how it's meant to be done. I tried to survive as long as I could but couldn't figure out if there was a way to win/decrease stress or if it was an infinite game. Thought the art style/music was nice :)
Interesting concept for the theme! I noticed that at one point the game de-synced the questions from the answers and started giving me the answers to the following questions which made it tricky. I think it was neat to try to balance out the questions by what I thought would mark you as inexperienced vs lying!
This is a neat game! It would have been nice if there was a height tracker/goal to compare how well I was doing or know what I was working towards. I also experienced a bug when jumping i jumped into a shifting block that trapped me inside. I liked the wall sliding/jumping mechanics as well as the bounce.
Hello! I tried out your game for a good number of tries but I was unable to find a consistent method for balancing the bottle. There was often a number of times where I'd be doing everything correctly and the bottle would randomly teleport into the air which would cause it to fling out of control unexpectedly and break it. I think the balancing mechanic is a cool direction for the jam, and with some bug fixing to prevent these issues from happening to make it a little more predictable, this is an neat submission!
A very cool idea! I liked being able to try to balance the pro's and cons of using certain weapons, tools, etc. to find the right combination that will move them along. I ran into an issue a few times with the crafting menu's button for resuming isn't placed in the right spot so it caused me to quit the game which was unfortunate because I had to redo my progress. Also this game would massively benefit from a tutorial/way to know what each items is valued at. I like the art style!
If you could check out our game we would appreciate it! https://codydoerr.itch.io/hologuardians
Cool game! Fun bouncing mechanic and double jump definitely adds to it! Wish there was a little more horizontal movement it made it hard to get to the nearby platforms.
If you could check out our game we would appreciate it! https://codydoerr.itch.io/hologuardians
Love sunglasses cube man with lanky legs, cool design! It's a fun platformer, wish there was more content!
If you could check out our game we would appreciate it! https://codydoerr.itch.io/hologuardians
A lot of people have already mentioned it, but the controls could use a little bit of work to feel smoother. Otherwise, nifty game!
If you could check out our game we would appreciate it! https://codydoerr.itch.io/hologuardians
The game's visual effect when you die/when going to the right was really cool!!! How did you do that?
In the 2nd room I thought it was bugged because it wouldn't let me progress when going to the right, I'd recommend lowering/extending the hitbox a little for the scene transition, but other than that nice game!
I really liked the aesthetic of the game, the cardboard style 3D art and the general campgrounds vibe along with the calm music was really atmospheric! I was able to beat the game but it was a bit frustrating to figure out what to do because one of the key items I needed to use (the cereal) didn't display correctly at the bottom and this led me to stumbling around for a long time before I figured it out by reloading and reading what it said before picking it up. Outside of this, it's a pleasant game :)