Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Among The MachinesView game page

A zeldaesque third-person shooter with swift tanks
Submitted by Indifferent Penguin (@danielwicht) — 6 days, 21 hours before the deadline
Add to collection

Play game

Among The Machines's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#132.8284.000
Sound/Audio#152.1213.000
Fun#161.7682.500
User Interface (UI/UX)#172.1213.000
Overall#182.1213.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://itch.io/dashboard/game/2057384/devlog

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Really neat as a proof of concept. The visuals and sound design is top notch.

The movement feels good but definitely has some issues with collision. It's kind of like being connected to a high ping server. 

I think you should remove the player self damage so that you can do sick rocket jumps or shoot behind yourself to get a boost. With your movement system it could be a lot of fun.

Talking to the friendly tank while moving repeats your last input which made me drive up a wall the first time and off the map the second time. The projectiles seem to have some homing logic that occasionally makes them spin in the air. Also, I'm pretty sure you move too fast with diagonal inputs.

Overall the core mechanics are on the right track. 

Developer(+1)

Thanks for taking the time. Great feedback. 

Collision is giving me a bit of a headache... Not sure what I am doing wrong there. I will look into that.

Thanks again 

Submitted (1 edit)

You're definitely onto something with this one. 

I have a couple more notes since nobody else left any feedback. Strafing doesn't feel very fluid because you have to wait for the treads to turn around. Adding automatic reverse would fix the issue. There's not that much depth to the fights right now because it comes down to hitting your shots and hoping the enemies miss theirs. I also kind of wish you had boosters to give you more movement options like I was saying in the other comment. 

My thought is that the game should be a cross between Rocket League a third person shooter. 

Developer(+1)

Wow, thanks again! I have already starting to redo player movement and it will actually be a lot more Rocket League. I plan the strafing to be be really fluid because tanks can turn on its own axis. 

My pitchline for the moment sums up as: "A zeldaesque Third-Person Shooter with swift tanks"