sorry to hear that. in my case i think it was rather my fault because of a lack of javascript skills :)
Indifferent Penguin
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so I just buried my jam entry. Playroom was much fun to mess with, felt like I was RIGHT THERE but then...NOPE. my scope was tiny and the concept was cute too. Another unfinished project joins the drawer collection!
i am curious to see if there is someone with JavaScript skills who would like to partner up to finish a game post-jam? you would have to get playroom working in playcanvas. I would do art, concept, game mechanics.
contact me: daniel@indifferentpenguin.de
So much great feedback coming together here! Thanks for the jam. If anyone has a little time for my game I would appreciate that a lot. Just having 5 ratings at the moment. I just recently did add a lot of story elements to it. Playthrough takes about 5 minutes: https://itch.io/jam/feedback-quest-4/rate/2057384
Many good points, thank you!
You are absolutely right about the music. The current music is just a placeholder - in fact, I forgot that I had music in the project :)
Then also very good observation with the pitch mechanics. I need to separate better if you aim at near or far targets.
It would be great if you could test the next versions. I will reach out to you when there is an update.
Greetings
Daniel
Great entry, congratulations! Great visuals and sound! Can I ask something technical: In my WebGL build I noticed that a bug occurs in the Firefox browser as soon as I lock the mouse. Basically the camera just starts spinning like crazy. So I'm wondering: did you use any dark magic to work around this? If you have no idea what I'm talking about: never mind. I'll figure it out :D
now i know what you mean :D it seems to be a bug in firefox
https://danielwichterich.itch.io/increment-save/devlog/420121/bug-in-firefox-bro...