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(1 edit)

You're definitely onto something with this one. 

I have a couple more notes since nobody else left any feedback. Strafing doesn't feel very fluid because you have to wait for the treads to turn around. Adding automatic reverse would fix the issue. There's not that much depth to the fights right now because it comes down to hitting your shots and hoping the enemies miss theirs. I also kind of wish you had boosters to give you more movement options like I was saying in the other comment. 

My thought is that the game should be a cross between Rocket League a third person shooter. 

(+1)

Wow, thanks again! I have already starting to redo player movement and it will actually be a lot more Rocket League. I plan the strafing to be be really fluid because tanks can turn on its own axis. 

My pitchline for the moment sums up as: "A zeldaesque Third-Person Shooter with swift tanks"