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Who Are You!?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #3 | 3.750 | 3.750 |
Fun | #3 | 3.500 | 3.500 |
Visuals(Graphics) | #5 | 4.250 | 4.250 |
Overall | #5 | 3.750 | 3.750 |
User Interface (UI/UX) | #7 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://hauntinghumans.itch.io/who-are-you/devlog/509355/devlog-10-updates-fixes
Developer Feedback Questions
Would be nice to know how does the whole game feels, if you find it scary enough and if you think there's something to improve.
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Comments
Hello there! Great to see other games made on Unreal Engine!
Unfortunately, I can't say much about the game and how it feels. It pretends to an intriguing story to tell, quite interesting, but then the protagonist enters the cabin with literally zero visibility. You need to work harder with lighting inside, maybe some post-processing or emissive color in Material properties. I just had to quit the game after 10 minutes of wandering with 100% black screen in my viewport. That doesn't feel good. No offence.
Some notes about Player Character. Looks like the Skeletal Mesh is misaligned from the Actor's center. It is noticeable when you try to rotate the camera in Third Person view (in area outside the cabin) - the Character if floating around the center instead of being rotated in the center. Also, there is no animation of turning around. Dodge action ([Q] and [E]) also has no animation. For some reason, there is a camera jitter if try to Crouch repeatedly. If the position of camera is adjusted by Timeline, you should change the logic to call [Stop] first, then [Play] or [Reverse] but not from Start/End.
Lastly, sometimes the Character's Mesh can overlap the viewport and be partially visible. Therefore, the First Person camera (which is attached to the Player Character) needs to be moved forward a little bit.
That is all I would like to advice for improvements. Keep Up the Great Work!
Thanks for trying the game and your comments, we are actually working on improving what you are pointing out, with some updates coming soon. Regarding the cabin, it should be all dark, you can only see with the flashlight on, did you have issues making the flashlighy work? It's on the cabin's entrance. If you did, will be nice to know since we had none when doing testings. Again, thanks for taking the time. It helps a lot!
Well, I had no clue about Flashlight and where to get it. That Flashlight can be missed so easily, so I honestly doubt it was a good idea to place it somewhere instead of protag's pocket initially. But thanks for a tip, I will try to replay the game a bit later.
Wow, this looks like AAA title :)
haha, thanks. One day :p