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A jam submission

Games 1 Project 1View game page

Project 1
Submitted by GBu — 23 days, 1 hour before the deadline
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Games 1 Project 1's itch.io page

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Comments

Host (1 edit)

At first glance, I think Pachinko or Peggle, but what's unique here is that you don't decide where to drop the ball but get to use paddles instead (so combining Pachinko with Pinball. I liked that all the paddles rotated at the same time - it created an interesting challenge. However the fact that the paddles are moved using `transform.Rotate` instead of force or torque means that they more easily phase through the balls while they are rotating. This is probably the biggest flaw in the game, but to fix it is not necessarily straightforward. After some digging it seems like using hinge joints would be the best bet for a paddle-like simulation. Here's a 20-ish minute Youtube walkthrough of setting up hinge joints for a pinball game that you could probably translate into your game: 

Also have a look at Ana's submission, which used paddles with joints!

Submitted

I'll admit I was a little confused on what the objective was. On my end, all the balls were the same color, and I'm guessing that getting them all into green wasn't the main objective. Chances are this was just a Unity error. Other than that, I would make sure the balls always move with the paddles, so that they don't go through the paddles when they are suddenly pushed up. Other than that, controlling the panels felt smooth, and the game was easy to look at.

Submitted

I liked this game! I think the design of the game board is very nice to look at, and it's easy enough to get a feel for the controls right away. Everything works well, and is overall a nice experience. I would just add a bit more UI, which the other comments have also mentioned. The physics is a nice success, and provide a nice game feel while playing. The visual elements are good, and adding more would be a nice improvement, I think. Overall a very nice feeling game!

Submitted

This game was a cool idea and I think your execution was good. Something memorable is usually games like this are very luck base. You added paddles to move the ball in order to remedy this. To improve you definitely need some ui elements. Especially a scoring system. I would also add some more visual flare or sound effects to make it more juicy. This game seems to be themed like a casino style game so maybe add some casino visual elements. This would make it a lot more addicting. Thats the whole point of casinos is to get people hooked. The balls move a little fast I think it would be good to slow them down. The execution if this game is successful. The physics work great and nothing is broken. I just feel like the big thing that is missing is a visual theme. 

Submitted

This game was solid. Something memorable about this game was the placement of the paddles and how they could change the movement of the balls. In regards to improving the game, the addition of some UI explaining the controls would be useful. The introduction of a scoring system would challenge the player and enhance the player's experience. I think one interesting mechanic that could be added to the game would be coloring the balls either red or green and having to sort them by color. If a ball was sorted incorrectly, maybe the player's score would be penalized. One more suggestion I would make is to slow down the speed of the balls so they have a better time of colliding with the paddles and to also make the bottom yellow divider have a pointed top so the balls don't get stuck. Before playing this game, I had to change the version of Unity, so I might've broken some aspects of the game, but it worked fine overall. One thing that works very well in the game is the spawning and deleting of the balls, along with the game identifying in the console what ball was sorted where. Overall, the game plays well, but with some additions and adjustments, it can be even better.